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  1. #1

    Default [RAF] when to go to outlands.

    I did a search both on this forum and an external google search to see if there was mentionn of this but couldn't find any, so I've done the unthinkable and created a separate RAF thread.

    Would you recommend staying in Azeroth with my RAF team till 60, or head on through the portal at 58?

    I'm thinking it would be nice to make use of 3x the XP in outlands to get to 60 and it would be nice to get gear from quests to head in to the instances as soon after 60 as possible.

    Any thoughts? Any problems I dont know about - like 3 x XP not applying in outlands
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  2. #2

    Default

    Well, the mobs in Outlands actually give more xp then the mobs of equal level in Azeroth. that being said, since you're already getting the RaF bonus and (if you have at least 3 toons) the party bonus, I'd just stay in Azeroth and knock out a couple quests.

    Since you get the 3x xp on quests, you'll be 60 soon enough. Then go to Outlands and kill mobs/quest out there as both the mobs and quests are worth more xp and you won't have the RaF bonus anymore.
    Stormreaver, Horde

    1 Druid - 4 Shamans
    1 Pally - 4 locks

  3. #3

    Default

    Here is the pro and con if you go to outland at 58

    pro the mobs/quests in outland give about double the xp then old world. So you will be able to get to 60 really quick if you go to outland at 58.

    con if you start doing quests at 58 you will have to do some grinding because you will run out of quests (or you can do the collect quests, which some of the drop rates suck). 1/2 of the quests you can do at 58, 1/4 at 60 and another 1/4 at 61.

    I went to hellfire at 58 to get some gear (was planning to do BG but the que time was too long so i just lvled). I did about 1/2 of the collect quests, which only put me at 60. the 60-61 is a huge difference (you are not getting the decreased xp anymore). I had to grind 60 to 61 in instance. Finished the rest of the quests and went to the next zone at 61.2. Grinded in UB (found ub much easier then sp) till honored, which put me at 62. From there i did all the quests (except the major pain drop quests, like the ells, that took me 15 minutes on 1 of my guys so there was no way i was going to attempt that on a team of 5). Right now i am at 67.5 I have about 2 zones left. Bad part is some of the pick up quests are starting to be the first quest in a chain. I probably have enough quests to get me to 68.5, but hopefully to 69. Then time for my grind for honor then do the 69 - 70 grind.

    But to sum up it all depends on how you want to play.

    If you are just grinding in old world, then come to outland because mobs give better xp.
    If you don't mind grinding rep in instances to catch up to quests lvls, then come to outland.
    If you want to quest the whole time, then stick to the old land till 60 (i heard some people even stay till 61).
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  4. #4

    Default

    Thanks Drizzit, great summary.

    I will go through the portal at 58. Purely from an impatience point of view. I see the portal trip as a right of passage for my characters.

    I'm actually looking forward to spending a lot of time in the instances - I haven't done a single instance with the group so will be working out a lot of kinks as i go. I'll have to gear up initially with the first few quests but can sub in various high levels to help out with the runs (although nerfing XP) till I get my group dynamic sorted... e.g The pally I've got has killed about 5 mobs in total. I'll need to have him beat on a boar for half an hour and have my shaman heal him to get his sword skills up (the downside of gifted levels). I've also never tanked with him (but have read the paladin tanking thread on here so will know what I want to do )

    I'm going to use rested XP to my advantage as much as possible. I plan on trying to get honoured status with as many factions as possible, so I've got some okayish pvp gear for some 70 fun.

    All in all I'm glad RAF came along. It got me past that toying with multiboxing stage, got me past the big long grind to 70 I viewed levelling as, and made me realise that (certainly for the first group) it can be fun levelling as a group.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  5. #5

    Default

    Quote Originally Posted by 'shaeman',index.php?page=Thread&postID=106381#post 106381
    The pally I've got has killed about 5 mobs in total. I'll need to have him beat on a boar for half an hour and have my shaman heal him to get his sword skills up (the downside of gifted levels)
    My pally was the same way almost. He was 30 when i started power lvling him. Got him to 58 and i went out side of org (with my lvl 70 sham), put my d aura up, grabbed about 10 mobs (i unequipped my weapon cause the skill in it would 1 hit a mob) and just let them beat on me. He is where the secret is i dropped a healing totem. I wasn't taking any damage (i was but when the totem ticked i was full power). You don't have a lvl 70 sham, but you have 4 x healing totems. I think it took me about 20 minutes to get to max skill. I might have to do this with my shams... they are only at 273 at lvl 67 (i'll do that after i get to 70).


    Quote Originally Posted by 'shaeman',index.php?page=Thread&postID=106381#post 106381
    but have read the paladin tanking thread on here so will know what I want to do
    OMG (not toward you but towards how easy pally is). Pally tank is so easy you don't have to think. Almost never tank (only tanked once with my warrior), but i have to say there is no thought about tanking with pally. Half the time my pally isn't even attacking the mobs and my guys cannot pull them off of the pally.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  6. #6

    Default

    Sorry to derail the train, but when you guys do odd race combos (horde pally and shamans don't have the same starting area) do you just get all the toons together from level 1 (easy now with RaF) or level up the first couple levels in the starting area?

    I know every starting area has it's own "chain" quests for that race. Usually it's all of 3-5 total quests that other races cannot do and ammounts to about 7k xp total over the course of levels 1-12, but it's still questing.

    I guess I need to get out of the habit of trying to do every quest like I do when I solo play.
    Stormreaver, Horde

    1 Druid - 4 Shamans
    1 Pally - 4 locks

  7. #7

    Default

    My pally was lvl 26 (i just remember now, well i think at least). I would say start in your own area until you are at least honored with them (probably around lvl 10) that way you get the 10% decrease in costs (spells and mounts). Then pick one area and meet there.
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  8. #8

    Default

    Quote Originally Posted by 'Aethon',index.php?page=Thread&postID=106392#post1 06392
    Sorry to derail the train, but when you guys do odd race combos (horde pally and shamans don't have the same starting area) do you just get all the toons together from level 1 (easy now with RaF) or level up the first couple levels in the starting area?

    I know every starting area has it's own "chain" quests for that race. Usually it's all of 3-5 total quests that other races cannot do and ammounts to about 7k xp total over the course of levels 1-12, but it's still questing.

    I guess I need to get out of the habit of trying to do every quest like I do when I solo play.
    I leveled two gnome mages in the Draenii starting zone, it was a blast. You lose the rep for your faction, but you can go a good ways towards getting a cross faction mount (I want my gnomes on Eleks...heh heh heh).


    And yes, do as many quests as you can, if you're not 5 boxing. It really adds up fast, and you get to see a lot of content you normally would'nt. I've found a few quests I did'nt know existed when the game came out, that were a blast!

    I also just did the Infernal quest in Felwood for my lock...lol...awesome, the payoff, besides the infernal talent, is worth the ride.
    Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage

    Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck

  9. #9

    Default

    Quote Originally Posted by 'Drizzit',index.php?page=Thread&postID=106384#post 106384


    Quote Originally Posted by 'shaeman',index.php?page=Thread&postID=106381#post 106381
    but have read the paladin tanking thread on here so will know what I want to do
    OMG (not toward you but towards how easy pally is). Pally tank is so easy you don't have to think. Almost never tank (only tanked once with my warrior), but i have to say there is no thought about tanking with pally. Half the time my pally isn't even attacking the mobs and my guys cannot pull them off of the pally.
    I'm always wary when people say how easy a class is. It can be a case of jealousy, or people not knowing how to play the class, So I tend to assume that any class takes skill. (I know there is a particular prejudice against Belf Paladins )

    It's great news though - I would prefer my paladin was like an earth elemental than as something I will have to micromanage.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  10. #10

    Default

    This is all i do and i don't pull anything (well i pull if i get trigger happy at the start of the pull). To start off cast Greater Blessing of Salvation on your team, then cast Righteous Fury and Blessing of Sanctuary on yourself. At first i used Retribution Aura for that extra agro, but i haven't lost it so i use Devotion Aura (i will continue to use it until i cannot hold agro anymore then i will go back to ret). Now on the pull i cast Avenger's Shield, when the mobs are almost in melee i cast Consecration and take a few steps back when global cd is done i cast Holy Shield. Once the mobs step into the consecrat and hit me once i cast LB followed by a chain lightning, then lb, then 4 x lesser heals (gets me back to full) then repeat. I usually only cast Holy Shield once and Consecration maybe twice. I also have Petrified Lichen Guard with a iron shield spike on it (which helps). My spell damage is about 250. Half the time my pally isn't swinging her weapon (i usually keep an eye on her health and sham to make sure they are casting), when the mob is almost dead i am like WTF she isn't swinging. Now this is only normal outland instances not heroic or lvl 70 instances (don't think the lvl 70 would be much different).
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

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