What's the best strat for a quad-box shaman and h-pally team?
According to ArenaHistorian, Kicksome and I have played this combination 13 times and lost 11!! Only a 15% win rate for us!
From my perspective as a healer, they do way too much damage for me to heal through. A shaman's health will literally drop from 90% to 0 in less than 3 seconds.
These games generally only last a little over two minutes, and the fight really only lasts about 45 seconds, but really -- after the fight has begun, it's *really* decided in about 10 seconds.
The way it usually plays out is like this:
1) They mess around with us a little bit by knocking totems down.
2) Kick purges or tosses a volley onto anyone brave enough to get into range.
3) After a while, and quite unexpectedly, they come rushing in.
4) After this point, historically, we've only had a few seconds to do anything about it before the whole thing goes down hill, FAST.
5) Kick targets a mage and throws a volley -- mage iceblocks.
6) AOE Fear
7) I BOP the lead shaman and bubble myself
8 ) We get Heroism
9) Mass Dispel takes away bubble and maybe heroism
10) We get Heroism again <-- NOTE: BY this point in time, we've lost the game. We've taken too much damage, we're too CC'd and we've lost complete control of the match.
11) Mass Dispel takes away our second heroism.
12) Mage has been doing AOE damage this whole time, while the warrior has been casting his AOE fear every chance he gets.
13) Game over.
What is their weakness?
What kind of strat will help to guarantee we drop one of them in the first few seconds? It seems to me that's critical. How should we do the targeting and switching?
Maybe earth-shock the warrior or priest during the rush and then switch the target to the mage and blow nature's swiftness? That's the only thing I can think of. Hell if I know what to do, lol.
Connect With Us