Quote Originally Posted by 'Araketh',index.php?page=Thread&postID=136262#post 136262
As far as I can tell, your hotstrings look fine, but in the macro, there may be a problem in the cast part of your macro, shown below.

Code:
/assist 
/cast reset=6 Wind shock
I don't think the reset condition can be used with /cast, only /castsequence. If so, you could either switch to /castsequence, or just use /cast and drop the reset bit.

So either one of the following sets:

Code:
Different macro for each character, this should make your characters (starting with "main") fire off an Earth Shock onto the relevant target with each key press.

Main:
/castsequence [target=targettarget] reset=6 Earth Shock,,,,

2: 
/castsequence [target=targettarget] reset=6 ,Earth Shock,,,

3: 
/castsequence [target=targettarget] reset=6 ,,Earth Shock,,

4: 
/castsequence [target=targettarget] reset=6 ,,,Earth Shock,

5: 
/castsequence [target=targettarget] reset=6 ,,,,Earth Shock
Or:

Code:
This should just make them all fire off Wind Shock at the same time

/cast [target=targettarget] Wind Shock
I'm not too familiar with castsquence so it may not be entirely accurate.

Edit: Also, I used [target=targettarget] in place of /assist, either will work though.
I feel like an idiot! This was the problem. reset= on a /cast doh! Thanks!