Quote Originally Posted by 'OLIPCS',index.php?page=Thread&postID=107654#post1 07654
First of all:

a BIG thank you (@Pocalypse & Ðeceased) for this wonderful system!

I admit I understand the benefits of an focusless, targetless and leaderless system (yah a ftl-system ), but for me the "targetless" is not realy needed and I personaly like to see whom my toons are targeting.
So I changed your setup a little bit, to better suit my playstyle.
Another benefit of this is, that I can use modifiers in my Attack-Macros, which is currently not so easily possible in your system (I think).

Here a "short" discription:

In my setup, the default target of all toons will be the target who should be damaged.

Basicly i have only 2 buttons where your "ftl-system" is used. My follow-button("^") and my Target-Current-Toons-Target-Button ("1").

This buttons are setup like yours (yeah i'm lazy) with the diffrence that I'm not using seperate Key-Bindings for active-toon-actions and following-toon-actions, like you do with using "2" for active-toons-actions and "#" for following-toon-action. I would simple use "2" for both.

So to get an Example my binding for "1" in keyclone looks like:

1 --> tt1
Ctrl-alt-1 --> tt2
Alt-Shift-1 --> tt3
Ctrl-Alt-Shift-1 --> tt4
Ctrl-1 --> tt5

(ttX = target-toonX-target)

to complete the setup, now the macros I use for follow and targeting:

Follow (bind to "^" at EACH toon):

/stopmacro [nomod]
/target [mod:ctrl,mod:shift,nomod:alt,target=toon1]
[mod:ctrl,mod:alt,nomod:shift,target=toon2]
[mod:alt,mod:shift,nomod:ctrl,target=toon3]
[mod:ctrl,mod:alt,mod:shift,target=toon4]
[mod:ctrl,nomod:alt,nomod:shift,target=toon5]
/f
/targetlasttarget

Target-Current-Toons-Target (Bind to "1" at EACH Toon):

/stopmacro [nomod]
/target [mod:ctrl,mod:shift,nomod:alt,target=toon1]
[mod:ctrl,mod:alt,nomod:shift,target=toon2]
[mod:alt,mod:shift,nomod:ctrl,target=toon3]
[mod:ctrl,mod:alt,mod:shift,target=toon4]
[mod:ctrl,nomod:alt,nomod:shift,target=toon5]
/target [target=targettarget]

Here are some things to mention:

1. The "/stopmacro" is neccesary because the active Toon will also execute the macro and we don't want him to follow/targettarget his current target
2. If you want to save characters you can leave out at each toon the Line they are mentioned
(for toon1 this would be "[mod:ctrl,mod:shift,nomod:alt,target=toon1]")


So to sum it up, whats the benefit/disadvantages of this method compared to the "original" ?

CONS:
- uses the Target, so it'S not "target-free" (focus an leader remains free)
- uses only one conceptual "bar/button" for an action (doesn't distinguish between "active" and "non activ"-pressed button/bar) (u could do this with this variant if you like also)
- two seperate actions for targeting / damaging(healing) are used

PROS:
- use of modifiers in attack/healing macros is possible cause targeting and damaging are independent
- "reset=target" in castsequence is possible
- u can see who the toons are targeting (ok, this is personal choice)
- doesn't have to use "/target [mod:ctrl,mod:shift,nomod:alt,target=toon1][mod:ctrl,mod:alt,nomod:shift,target=toon2]...." in your damage/healing macros, so characters are "freed"
- only two keys need to be keymapped in keyclone

So I hope I could show another variant of this realy great system, and my poor english didn't make your mind bleed,

OLIPCS
The only problem I see with this is you need to hit your assist key every time you change a target. Other than that, its a great way of simplifying the method, would be nice not to have to set up new hotstrings for each ability.

Now, if all you want to do is have your clones target the mob so you can see it you can change the damaging macros to something like this:

/assist [mod:ctrl,mod:shift,nomod:alt,target=toon1]
[mod:ctrl,mod:alt,nomod:shift,target=toon2]
[mod:alt,mod:shift,nomod:ctrl,target=toon3]
[mod:ctrl,mod:alt,mod:shift,target=toon4]
[mod:ctrl,nomod:alt,nomod:shift,target=toon5]
/cast Damage Spell

I changed the /target to /assist and removed the /targetlasttarget. This should leave your clones targetting whoever they're casting on.

The way to use modifiers with the "FTL" system (love the name, I didn't notice that before ), is to treat them like a seperate button. So you'd make seperate hotstrings for them with a new hidden macro.