Quote Originally Posted by 'Trivarum',index.php?page=Thread&postID=107472#pos t107472
It is still not working, :huh: . I noticed in your prior post that both toon b and c were sharing lshift+lalt for their keys, not sure if that mattered, and I made a slight alteration to take that into account. I have the macro at the bottom on each toon and when I test on a particular toon, I get a "no target" error. Thank you for your help Deceased, =).
:S I couldn't find the bit you were saying.. (which post so i can fix it ^^ )
the principle behind it is that you stick to a particular modifier combination for each toon, as you rightly suggested

generalized macro's modifiers:
ToonA - ctrl
ToonB - shift, ctrl
ToonC - shift, alt
ToonD - ctrl, alt

verbose:
/target [mod:ctrl,nomod:shift,nomod:alt,target=Trivarum][mod:ctrl,nomod:alt,mod:shift,target=Trivarom][mod:alt,mod:shift,nomod:ctrl,target=Trivarem][mod:ctrl,mod:alt,nomod:shift,target=Trivaram]
/follow
/targetlasttarget
Could i quickly ask about your error message?

do you have this macro bound to "1"?

if so you have to think.. what is your main character receiving?

all your clones are getting the new commands to follow your main.. but your main is getting a strange message from this macro: (highlighted what doesn't apply to him)

/target [mod:ctrl,nomod:shift,nomod:alt,target=Trivarum][mod:ctrl,nomod:alt,mod:shift,target=Trivarom][mod:alt,mod:shift,nomod:ctrl,target=Trivarem][mod:ctrl,mod:alt,nomod:shift,target=Trivaram]
/follow
/targetlasttarget

soo.. he is getting several commands that don't make any sense:

/target
/follow
/targetlasttarget

:S /target without any condition or predefined route is to the best of my knowledge not doing anything :S
/follow of course is a command so just for fun, use this macro when you have some random friendly player selected and watch your main follow him :P
/targetlasttarget again is a command but wont always work (depends if your last target is anywhere to be seen :P)

basically the idea is that for your current main u have the plain spell in the action bar, and the huge macro linked to some other key so that they don't overlap but with this.. hmm

although.....

*brain doing something*

Yes! just had a brainwave

change the macro to this

/stopmacro [nomod:ctrl,nomod:shift,nomod:alt]
/target [mod:ctrl,nomod:shift,nomod:alt,target=Trivarum][mod:ctrl,nomod:alt,mod:shift,target=Trivarom][mod:alt,mod:shift,nomod:ctrl,target=Trivarem][mod:ctrl,mod:alt,nomod:shift,target=Trivaram]
/follow
/targetlasttarget


I'm unable to test it out atm, but what that means is, if you simply press this macro without any mods, then your clones receive the modified command but ur current main does nothing as you stopped the macro.

another brain wave ^^

for spells you just need one macro ^^

#showtooltip Lightning Bolt
/cast [nomod:ctrl,nomod:shift,nomodalt,target=target,harm][mod:ctrl,nomod:shift,nomod:alt,target=Trivarum-target,harm][mod:ctrl,nomod:alt,mod:shift,target=Trivarom-target,harm][mod:alt,mod:shift,nomod:ctrl,target=Trivarem-target,harm][mod:ctrl,mod:alt,nomod:shift,target=Trivaram-target,harm] Lightning Bolt

with that last macro just plonk it into your 1 slot and it should work.. word of warning tho! if you use this, you wont be able to use ur shift+?? keys etc.. as all the modifiers are tied into 1..

that was the original idea behind putting the modified stuff to an unbound key, (as Pocalypse rightly suggested at the beginning)

so 1 would be keymapped to a modified #
shift 1 could be bound to a modified ]
etc

but if you use a macro like this and link it only to itself it can mean the loss of modifier use ie:

If 1 is bound to the above macro.. then

ctrl 1
shift, ctrl 1
shift, alt 1
ctrl, alt 1

are no longer available for use..

so to use shift1 you have to bind the macro to another key (say "#")
and then for alt1.. "]" for instance