Quote Originally Posted by '-silencer-',index.php?page=Thread&postID=103655#post103655
Are they doing it to simplify the game for more newcomers?
How would this simplify it for newcomers?

Quote Originally Posted by '-silencer-',index.php?page=Thread&postID=103655#post103655
They should just seriously nerf the effect & +heal/spell damage coefficient if you're not casting at max rank.
They already do this. I believe that if the spell is 10 lvls before you there is a decrease in damage/healing. They already have this so why are they nerfing spells again?

I think that this is stupid. You have to train to get the next lvl spell but not this nerf. Think about it, i am in an instance i just dinged to 72 (yay i can get a new set of spells, lets say fireball 12, and you are currently using fireball 11), as soon as you dinged your party will not let you hearth back to town to get the next fireball, so you are stuck with lvl 11 and now it costs more mana for the same damage. I would really like to know what they where thinking.