The above was an extract of a fuller look at Ramps for anyone ineterested :
Ramparts
Everyone is different regarding instances as soon as you say I pwned xyz instance at level 64 someone else will turn up saying ‘ well I did it at level 40 with 3 toons all in greys with my monitor turned towards the wall—I am the leet king’. Anyone posting stuff like that or replying to any of your threads saying I did it much much earlier just /ignore. Your team is yours and particular to you. You will do instances at your pace and at your level. Level 70 instances are also misleading. Once you get into heroics theyre gear dependant not level dependant. However, if youre getting pwned in an instance re think your tactics first then move onto your gear. Clever play is worth more than a whole new set of epics. Too many people give up saying my gear sucks without changing their tac.
After saying all that I started Ramps at 62 after gearing up in hellfire and a bit in Zang (lvl 61 required quests no 62 quests done at this point). I found 62 quite sweet to start ramps as its when you get your lvl 11 lightning bolt which hurts big time. I have run all Outland instances plus heroics on 4 different classes. Priest—healer and dps, warrior tank, rogue and hunter. Ive also raided through SSC and TK and would love to get further but with wotlk looming peoples interest has waned. This makes it easier for me as I know the instances, the pats and mostly what each enemy can do, especially the bosses. I have a feeling that all multi boxers are in similar and more advanced position.
Some people Ive read don’t go into Ramps until 64 so they can down all bosses others go in at 60. I found 62 to be comfortable.
I have a ‘thing’ about Ramps tho I always miss out the Dragon Boss. Theres an existing guide on how to take this guy out and it works but I find him too much trouble to bother with. Im just no good at moving 5 toons separately out of fire without them following my main and thus getting in the arc of fire. I could spend some time getting this done and down the guy but tbh to me it’s a pure waste of time.
1st Boss – I was worried about the two guard healers as you usually cc one of them, burn down the other while the tank keeps aggro on the boss, kill the other healer then finish off on the boss. Don’t be. (cant wait for Hex btw) .Aggro the 3 with your pally keep heals up on the tank. Throw down healing stream totems, strength, armour and magma and just nuke the boss down. The magma totems plus your pallys aoe will disrupt the healers casts and when they do land a heal it doesn’t matter as 1 nuke from your team makes it as if it didn’t happen. Boss goes down, clean up the healers and grab the loot. I did this wearing quest greens and 1 quest blue with no enchants so I wasn’t OP for the instance.
Tunnel Pull
The tunnel pull is the one with 1 melee surrounded by 4 casters at the top of the spiral ramp. The 4 casters fire shadow bolts and their multi fears can ruin your day. The best way to do this so its ez mode, they don’t fear and just try to shadow bolt you is the one with the least messing.
Get to the top of the ramp, pull with the pally, have shadow resist aura on stick down grounding totems and heal stream. Nuke the melee then just stand there and nuke down the casters 1 by one keeping heals up and grounding totems. The funny thing with these guys is as soon as you try to melee them or do a LOS pull so theyre in amongst your group they start fearing. Starting a range fight with them sees the entire group stuck to the spot casting shadow bolts which tbh against a group of shammys is lol tastic. Throw down a tremor in your rotation if youre feeling paranoid but tbh you don’t need it. A popular method with this group in some pugs is to pull them all down to the bottom of the ramp. Don’t bother.
2nd Boss – Tank with pally get aggro. Throw down dps totems, grounding totems and nuke the boss. Don’t worry about the adds or the debuf just nuke him down fast while keeping aggro on the tank. Grounding totems will soak up a lot and the magma totems will kill off the adds.
3rd Boss—The well known pull the 2 guards to the top of the ramp, rider doesn’t aggro and kill the dragon first tactic works pretty well. Again I didn’t bother as this 1 boss at level 62 to me no matter what class Ive played has been a major pain. No other boss annoys me as much. By the time youre doing heroics the gear youre wearing makes the heroic dragon much much easier than it is to your green equipped group at 62.
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