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  1. #31

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    My first group (Prot Pally, Priest, 3x Mage) had alot of trouble with Ramps, and didn't get past the last boss until L67 (always ran out of healing mana)

    Tried ramps last night with my 2nd group (5x Sha, L63) and could not believe how easily I was able to burn through things. Grounding totems made the 2nd boss fight trivial. I did have some wipes, but mostly due to my inexperience with the group. I'm looking forward to trying it again on heroic.

  2. #32

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    Quote Originally Posted by 'puppychow',index.php?page=Thread&postID=112011#po st112011
    1. Shamans MUST ALWAYS HAVE GROUNDING TOTEMS DOWN. They eat the fireballs the dragon throws, without this your group will die fast. Every 20 seconds I press the key that drops grounding on all my shamans.
    Sorry for starting a new thread on this topic - completely missed it.

    Anyways, I did have groundings down on all my shamans - But I didnt see them eat a single fireball - 4 groundings down - poof 1 fireball and 1 of them is standing in a sea of fire and dying... any ideas why this would be?
    Happened on 2 attempts today...

    edit: spelling
    5 boxing on Chamber of Aspects, EU (Horde) and Soon on Classic.

    Retired blog:
    http://thegrins.blogspot.com/

  3. #33

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    I'm finding the same difficulty with the fire sadly. About 10 tries so far today and was only close once, and that's at 65. I can see how a few more grounding totems would be great but I only have one Shaman. Will keep at it though.

  4. #34

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    Quote Originally Posted by 'Perrigrin',index.php?page=Thread&postID=113122#po st113122
    Sorry for starting a new thread on this topic - completely missed it.

    Anyways, I did have groundings down on all my shamans - But I didnt see them eat a single fireball - 4 groundings down - poof 1 fireball and 1 of them is standing in a sea of fire and dying... any ideas why this would be?
    Happened on 2 attempts today...

    edit: spelling
    Are you absolutely sure you have 4 totems down always? Every character should have 4 grounding totem buffs on them. Otherwise, perhaps the fireball resisted the grounding totem, I don't know the exact mechanics of totems so dunno if there is a chance of resist, etc.

    I did ramparts about 8 times from 60-63 and never once had a shaman take a tick of damage, so dunno why. The totems do get eaten each time they take a ball, and they disappear after 45 seconds anyways, but with a 15 second cooldown its easy to keep refreshing them every 15-20 seconds.

  5. #35

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    Anyone done the final boss with a mixed 5 man group?
    I have a pally 62, Priest 62, Mage 61, Lock 61, Druid 61. They are all geared from the basic hellfire quest drops and a few ramps pieces liek the breastplate. So they don't really overgear it yet.


    I can burst down the orc but the dragon always tears me up shortly thereafter. I haven't tried fire prot pots but that is probably my next step.

    I have read several strats but they all seem to be based on being able to independently move around alot.

    Latley I have been getting my best attempts by decoy healing with the pally while the felguard tanks the first boss, then the dragon is already aggroed on my real tank when he drops.

    My real problem is splitting attention to healing/avoiding fireballs with the group, while surviving as as the tank...
    Just looking for some tips from mixed groups who had to tank and spank it. Ive come to the conclusion I can't just heal through the fireballs, without a way to avoid them I might just need to give up (which I hate to do)

    On avoidence one idea I have is to use two movement macros, one to spread out in a t and then pull back to a single character.

    I also haven't really tried going all out with group heals from the priest as I assume it will be to much mana to use but mabye with big mana pots and then when finaly out of mana on priest switch to inneverated druid to use his channeled group heal, I could push through enough damage to finish fight?

    Finally anyone have luck with the strat of keeping the orc alive and hitting the dragon while airbore? It sounds like to much micromanagment for me to handle, but maybe...
    Armory links
    http://www.wowarmory.com/character-s...n=Ghozthappenz Druid
    http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Eminusvox Mage
    http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Novusvox Lock
    http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Bustedbonez
    http://www.wowarmory.com/character-s...&n=Terminusvox

  6. #36

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    Funny I'm the first response to my own question.

    Well after honing my mobility I managed to kill that dragon bastard, without going up in levels or overgearing the encounter to do it (actually one dude did go up one level but it happened during the fight).

    After a bunch of attempts the strat that carried me through was using the spread out formation, where the four followers spread out in a cross (just a few steps though) then pop follow so they all face your main and then just hit back to spread them out from the center.

    So I would pull the two guards to the center do the above formation while killing them, making sure to do most healing with pots and my pally to make the phase two part easier.

    Then the orc drops and I spread way out and get him aggroed on my felguard or pally and keep him in the center. Pull all my other dudes forward a few steps at a time to avoid the DOT fire and burn the orc down as fast as possile. Using that formation tactic it made taking the dragons fire balls trivial since half the time he would hit the pally or felguard and the other times nobody stood in the dot for more than a tick or two. There is a little luck to this part as it seems the fireballs are random targets and I've had some fights end early because he pops the same target 4 or fives times in a row.

    Once the dragon landed I just pushed back and spread everyone out to max range to avoid the aoe cone. In the future if I get comfotable enough with this part I think it may be better to pop follow and regroup everyone and just push them behind the dragon so nobody is in danger of the cone attack, but right now to much is going on when I try it to manage that micromanagment, I just try and get him in the center so nobody gets hit.

    The hardest part was always the transition from part one to phase two where you have to kill the orc and start tanking the dragon before he kills half your dudes starting with my priest. For this I used the decoy healer strat from the wiki (wowwiki), my priest did almost no healing during phase one. I would healthstone, pot, and backup heal with my druid and pally. Once you get aggro under control just spin the dragon and the fight becomes a fun little tank and spank.

    All in all it was a great learning experience and now I can handle spreading out and avoiding aoe on all my guys alot more smoothly. A trick i should get milage out of for other future encounters.

    To be honest I was starting to wonder if it would be doable for me, I'm glad it was and it gives me confidence for future bosses with my team of mixed dudes.

  7. #37

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    I ran into the same issue myself. I have been MB'ing for years but have never tried 5 box.

    I got to 60 no problem ran into Ramparts and quickly realized that I need to get better gear.

  8. #38

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    found ramparts fine until the last boss, which i found very hard, his cone damage and fire spitting takes me out fast. my group was 4 shaman elemenetal 1 shadow piest. we got to the last boss easy without problems. only to find he was almost impossible to kill for me

    had to give up after 5 try's


    Paladin Team: Holyalpha, Holybravo, Holycharlie, Holydelta, Holyecho
    Warlock Team: Pantafive, Soxisix, Setteseven, Oktoeight, Novenine
    Shaman Team: - Twiz, Twjz, Twlz, Twrz, Twfz
    Hunter Team: Unaone, Bissotwo, Terrathree, Kartefour, Janmoon
    -------------------------
    Ashbringer - Horde

  9. #39

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    [Jay]
    Stun that AoEing bitch with your H O J yo!
    [/Jay]

    [Silent Bob]
    ...
    [/Silent Bob]
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  10. #40

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    Quote Originally Posted by 'BobGnarly',index.php?page=Thread&postID=108739#po st108739
    Ramparts is doable at 60, with that team and little Outlands gear.

    IThat 5 pull at the top of the ramp (with 4 casters). I setup at the bottom of the ramp as I find it a much better place to fight. Drop staggered tremor totems. I go up to the top of the stairs, select each caster individually, and then "assist" target onto each shaman. So, after I'm done, each shaman is targeting a different caster (4 shaman - 4 casters). Start pull, and just as I come around corner downstairs, drop 4 groundings. I then just burn the hell out of the casters 4 at a time while tanking the melee. Chain lightning is great here, and don't forget to earth shock the AOE. The fear will mess up your alignment, so you have to have a follow macro ready (and one that doesn't change your target). If you do it this way, it's actually not that bad of a pull.
    Heres what I do for this pull EZ Mode :

    Get to the top of the ramp, pull with the pally, have shadow resist aura on stick down grounding totems and heal stream. Nuke the melee then just stand there and nuke down the casters 1 by one keeping heals up and grounding totems. The funny thing with these guys is as soon as you try to melee them or do a LOS pull so theyre in amongst your group they start fearing. Starting a range fight with them sees the entire group stuck to the spot casting shadow bolts which tbh against a group of shammys is lol tastic. Throw down a tremor in your rotation if youre feeling paranoid but tbh you don�t need it. A popular method with this group in some pugs is to pull them all down to the bottom of the ramp. Don�t bother.

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