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  1. #1

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    HFP quests give you a lot of gear almost on part with the drops from Ramps. Do them, then go to Ramps, then keep doing the instance grind to keep ahead of the gear curve. That's what's working for me. Once I was able to down the first two bosses in Ramps I moved to Slave Pens to farm the first boss who is a gimmick fight if you have a dedicated tank. Mennu is easy if you keep his totems down. You'll want to farm the mail chest drop off of him for any shaman you have. They'll wear that until 70.

    I also find instances better to level in than just questing. At 70 you'll have access to more gear and don't have to rep grind for things since you've been doing them already. A full PVP shaman set for 100g? Ok, sounds good to me!
    Norgannon
    Paladin x 1 - Level 70
    Paladin x 4 - Level 26
    Shaman x 4 - Level 70
    Warlock x 1 - Level 62
    Warlock x 4 - Level 10
    Hunter x 1 Level 15
    Hunter x 4 Level 10

  2. #2

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    I'm level 61 now about halfway to 62.
    Been questing and running Ramparts everyday just killing the first boss.
    Trying to get Light-Touched Breastplate I get fixated on things and can't seem to move on till I get them.
    Multi-boxing lets me farm an instance till I get what I want without waiting for a PUG and then having another player take the item I wanted.

    I still sometimes wipe on trash in Ramparts but it is rare now and I haven't tried to go past the first boss yet.

    I've been going to www.lootrank.com and using it to help me find the best gear for my level as it lets you pick the level of your toon.

  3. #3
    Member BobGnarly's Avatar
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    Ramparts is doable at 60, with that team and little Outlands gear.

    I run kings on paly, wis on shaman. ret aura.

    Few things with trash:

    • The pulls with dogs, I target two shaman on each dog before I pull. As soon as I get one consecration down, I cast one LB followed by a EM-CL which will kill the dogs and do a fair amount of dmg to whatever else is in the group.
    • The pulls with casters, 4x grounding totem of course, then I pull with shield (to get the rest of the group agro'd on paly), then spam LB on casters. Between the grounding totems and their relatively low health, you will kill them quick with very little dmg done. You have to kill these guys ASAP or they will cream you.
    • Two destroyer pulls: Pull with paly, and as soon as the shield on the otw, spam LB on one of the two. You can almost kill him before he gets to the shaman if they are max range. When they get close, HOJ the other one to give you some breathing room. Don't forget to EM on of you LB, and don't use CL or you'll agro the second.
    • Destroyers in general - can sometimes knockback-deagro more often than your taunt. If they do, HOJ them, which will give you taunt time to recycle (or you can just build threat and save the taunt).
    • That 5 pull at the top of the ramp (with 4 casters). I setup at the bottom of the ramp as I find it a much better place to fight. Drop staggered tremor totems. I go up to the top of the stairs, select each caster individually, and then "assist" target onto each shaman. So, after I'm done, each shaman is targeting a different caster (4 shaman - 4 casters). Start pull, and just as I come around corner downstairs, drop 4 groundings. I then just burn the hell out of the casters 4 at a time while tanking the melee. Chain lightning is great here, and don't forget to earth shock the AOE. The fear will mess up your alignment, so you have to have a follow macro ready (and one that doesn't change your target). If you do it this way, it's actually not that bad of a pull.
    First boss

    Easy, pull with shield, and get max threat with paly for 10-15 sec (maybe 2 heals). Then spam LB/CL on one healer, then do same with second. After that, simple tank-n-spank.

    Second boss

    Easiest fight in the game. Spread out four shaman a little (to avoid curse, if he casts it), drop totems, and just LB him to death. Most important part is to drop grounding totems every time they're up. I keep my paly back a little and just use him to heal. When a dog comes out, fear it with paly.

    Third boss
    Very hard fight if you play it fair. Again, keep grounding totems down while dragon in the air. After he lands, keep him pointed away from group, prepare to pot with paly. Rotate him around an axis in the center of the arena. Really, this fight just needs a little practice, not much to say until you try it out.

    Anyway, that's what I did to clear the place at 60 with maybe 3/4 of my gear outlands or so. There are some dicey pulls, but they're all doable. Don't forget things like HOJ when it hits the fan, and most of all, don't be afraid to deviate from the norm a little and just burn stuff down fast rather than trying to always tank everything.
    No matter where you go, there you are.

  4. #4

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    I just finished wiping in ramps about 7 times. Wiped 4 times on the way to the first boss, then 3 attempts on the boss. I have a decent amount of outlands gear on the paladin, and some on the mages. But the thing that blows my mind is I pugged this a few weeks ago while duel boxing my rogues, there were 3 lvl 58's in my party and one was the paladin tank. Not to mention the 58 priest that was healing - was a shadow priest! Even with these 58's we still managed to clear all the way up to the second boss with no wipes. So you can imagine how pissed I am that wiped that many freaking times with my lvl 60 team. My team is 1 paladin, 3 mages, and a priest.
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  5. #5

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    At 60 with my paladin/4x shaman group, I can clear up to the last boss with 0 wipes, pulling 2 groups at a time very easily, with a little over half outlands gear. However, when I get to the last boss, I cannot kill him. Period. Ive tried about 10 times. I use all grounding, i get the first guy down right as he lands, pally grabs aggro and spins him, but he beats the pally down so fast even as I move around him to avoid fire, that i have to heal every round that Id like to be nuking. Either pally dies when I try to nuke, or i OOM healing too much. Obviously if I wait until 62 with water shield, and much better gear, this will be trivial, but Im sure its possible at 60. Anyone know what might help? lol

    EDIT: Update, 10 minutes after posting this, I figured it out. I was healing too much last try, timing it slightly better i managed to kill the dragon with about 10% mana on each shaman.

  6. #6

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    If possible, kill the ones with the big axes first. (Cant remember the name, destroyers?) One pull you cant do that tho. The beastmaster pull you need to put down the beastmaster first, it's a hard pull that. Other then that, at the groups with the priest around the lotsa hp guys, spam grounding totems and nuke bigtime. With grounding totems you can save caster mobs till last really, killing the melee mobs and having grounding deal with caster mobs will put a lot less stress on your paladin. Anything that hurts your paladin the most, prioritize those to die first.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  7. #7

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    I'm almost 63 now and Ramparts is easy except the last boss I can't kill him no matter what I try.
    I wiped at least 8 times tonight on the last boss after doing the whole instance without 1 death.
    So I give up and am moving on to BF maybe I'll come back at 64 or 65 and try the last boss in Ramparts.

  8. #8

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    My 2c...

    Spec the pally holy and heal with him, dps with the shamans.

    I go in blasting with chain lightning whenever I can, EM as available and lots of LB spam with assorted earth shocks when it's off cooldown. Agro rotates between the shamans on trash, the ONLY ones that are dangerous are the destroyers (big 2h axes of pain) and I normally can have one dead and the other softened by the time they reach me... I pull with LB, CL, LB, and then they are in melee so I earth shock... that almost always kills the one, switch to the 2nd and CL, even if the 1st isn't dead I switch since the chain will kill him for sure...

    Grounding Totems are godlike for trash pulls with casters, bosses are easy except the 3rd, which I try each time, but never mroe than once.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
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  9. #9

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    the last boss in ramparts is easymode with shamans. Park them on the bridge, not so far they can't DPS anyone at the front of the bridge though. You don't need to do any special tricks, just kill the 2 guys with your pally tank, kill the orc boss, then kill the dragon.

    Some very important things though:

    1. Shamans MUST ALWAYS HAVE GROUNDING TOTEMS DOWN. They eat the fireballs the dragon throws, without this your group will die fast. Every 20 seconds I press the key that drops grounding on all my shamans.
    2. If you can, try to keep your pally in range of the grounding totems (at max). Helps a lot with damage.
    3. Heal the paladin when he drops to 60% or lower.
    4. Make sure you "spin" the dragon whenever he drops a fire gumball on the ground. I just spin between 3 o'clock and 6 o'clock, alternating between the two (sometimes 12 o'clock). Don't turn him when he breathes fire, only when there is a big fire ball on the ground next/on top of you.

    The most important thing is grounding totems, if you do it right your shamans will take 0 damage the entire fight making it easymode. Then you just have to keep the paladin alive, being good about moving out of fires is key here. I put on my FR aura and 1-2 pieces of epic fire resist gear to help as well, with my 70 pally I can do the fight without a single heal.

    Its a lot, lot, lot harder without grounding totem(s), since the DPS group will eat fireballs and suck up massive mana from the healer (who will also need heals).

  10. #10

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    Did this with the outland gear you get in hellfire/zanga at 61 with 5 shamans pretty easy.. The hard part was the trash and the destroyers! Caster groups is so easy it makes me sick :P

    A easy way to deal with the group on top of the stairs is to drop 5 grounding totems start casting with your main first and get your slaves to nuke the one in the middle. Now the rest is targeting your main and casts shadow bolts or something. While your slaves nuke 1 by one just run in and out of los with your main and the casters starts to recast shadow bolts.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

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