I don't really understand complaining about things being scripted. There is always going to be a finite number of possible things that could happen, and a smaller list of likely things that you'll see a lot. Everything is scripted, technically. The important thing is to have a lot of possibilities within that script. WoW may not offer quite enough possible situations in some content, but there really are a lot of places you can turn to to remedy this. I mean, for example, I don't think there's a single person on this board who's completely figured out the perfect way to handle every boss or dungeon as a multi-box team. I don't think Aellie's shaman team has an exact plan for every single possible matchup he could face, even if he has a general strat worked out for most teams. He has to constantly learn and adapt on the fly to what's going on around him. The possible class/talent combinations are extremely huge.
I'm not saying this to defend WoW in particular, but as a general idea to keep in mind even moving on to something else. Just because WAR is new and exciting now doesn't mean it will continue to be that way as the years go by. 4 years from now, you may have the exact same complaints about WAR. Ask yourselves if you're really doing what you could to get enjoyment out of the game. Figure out what you were doing wrong and find ways to avoid that playstyle. Farming for mats and thinking of your play as a "grind" is the wrong mentality to take into a video game. Every game ever made could be looked at in this light if you wanted to. Pac Man is an endless grind of eating pac-dots. But that's not what people who enjoy Pac Man think about when they play it.
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