So what if they won't have as much "content" as WoW. Their aim is to have some real PvP. Realm vs Realm actually.
The PvP problems in WoW are endless and I'll welcome at least trying another game where RvR is the goal.
As for cutting cities. Oh no...Imagine WoW with only one city where you can use an Auction House.
Remember that when WoW was released they cut all their PvP/Honor plans. War is going the other way, committing to PvP/RvR and cutting content. Sure the majority of players like PvE but there is room for another game.
I'm hopeful for a game where the endgame isn't scripted but decided by real opponents. Even the battlegrounds and arenas are scripted in the sense that the team numbers are always equal and the battle always starts the same way. There is something exciting about cresting a hill into a fight and not knowing if you'll run into 5 or 50 enemy. Scouting, communication, logistics, leadership all had a much stronger place in DAoC than anything in WoW. I'm hopeful this can be replicated, and cutting 4 classes and 4 cities doesn't matter at all in this regard.
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