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  1. #11
    Member BobGnarly's Avatar
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    To really answer this question correctly begs a lot of other questions (what's you current dmg/crit, is money an issue, what do you want to do), but generally speaking for most people the highest dmg/time yield comes from spell dmg.

    It is actually possible to calculate the relationship between crit % and spell dmg given your stats if you're up for some fun, but generally speaking, I just follow that rule of thumb.
    No matter where you go, there you are.

  2. #12
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    http://www.wowhead.com/?spell=33146
    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=102659#post10 2659
    Spell damage scales well against both ungeared opponents and geared opponents, whereas crit scales badly against well geared opponents.

    Edit: there are also passive anti-crit talents to consider.. priests, shamans.. etc. In my opinion crit isn't worth pursuing if you're serious about arena play.
    I've seen someone post something similar to this before and I'm confused, or uniformed. The ONLY passive crit spell in a priest arsenal is VERY deep in the holy tree, Blessed Resilience http://www.wowhead.com/?spell=33146 which only reduces the chance for you to not be critically hit by 60% for 6 seconds AFTER you've been crit. Shamans possess no anti-crit talents for spells only for melee and ranged.

    In all reality, there are more passive damage % modifiers than there are crit modifiers. Elemental Warding http://www.wowhead.com/?spell=28998, Shamanstic Rage http://www.wowhead.com/?spell=30823, Shadowform http://www.wowhead.com/?spell=15473, Spell Warding http://www.wowhead.com/?spell=27904, Ardent Defender http://www.wowhead.com/?spell=31854, Blessed Life http://www.wowhead.com/?spell=31830, Soul Link http://www.wowhead.com/?spell=19028, just to name a few off the top of my head.

    So stacking too much +damage over +crit will mean an overall reduction in your amount of damage, and horrible mana efficiency. With +1035 damage unbuffed +1333 buffed and 23.16% chance to crit, my critical strikes against 496 resilience warlocks/spriests is still double the normal damage that I do to them.

    Someone correct me if I'm wrong, but based on my experience and knowledge of the game, critting is just as important in arena as it is in PvE.

    Edit: Forgot about Focused Will in the Disc tree but that's a 6% damage reduction after a crit, stackable, but purgable as well.
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  3. #13
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    Quote Originally Posted by 'xtobbenx',index.php?page=Thread&postID=102714#pos t102714
    Personaly i use dmg/crit gems on all gems spots basicly of the reason that they cost half the price of the pure spell dps ones on my servers AH.. But also, i would say that my main do crit alot in arena. And it feels great so see those huge numbers
    Hm, on Horde side (Al'Akir-EU)i haven't noticed this. Both Runed Crimson Spinel (12 dmg) and Potent Pyrestone (5 crit & 6 dmg) sell for ~ 250g +- 25g.
    What is the AH price like on Alliance side?

    //Ztar

  4. #14

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    average 200g uncutted for all epic gems

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  5. #15

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    Well.. um.. there's also a significant tactical advantage in crit.. due to its chaotic nature.. with high amounts of crit you will be doing more unpredictable amounts of damage.. with a little luck, sometimes get 4 lightning bolts that crit, you can easily kill someone with 60-70% hp.

    So well.. hmm I'm torn actualy, and I'll have to revise my previous statements.
    Also, I still am a defender of TOWs.. I believe it's entirely possible to play arena well with TOWs.

    I've been at 1650+ rating with both TOWs and NS.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  6. #16

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    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=103358#post10 3358
    Well.. um.. there's also a significant tactical advantage in crit.. due to its chaotic nature.. with high amounts of crit you will be doing more unpredictable amounts of damage.. with a little luck, sometimes get 4 lightning bolts that crit, you can easily kill someone with 60-70% hp.

    So well.. hmm I'm torn actualy, and I'll have to revise my previous statements.
    Also, I still am a defender of TOWs.. I believe it's entirely possible to play arena well with TOWs.

    I've been at 1650+ rating with both TOWs and NS.
    You all are talking as if its 10% crit or something though. 2% crit over the course of an arena battle is gonna be maybe 2 extra crits per shaman. Significant yes. But so is 250 combined spell dmg, for every spell. I'm taking the chance I won't notice the 2% much, and betting I will notice the extra dmg on every volley. If I don't like it, its not as if I have any where else to stick all the gold from doing dailies so I will just regem.
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  7. #17

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    I did that math on 100 Lightning Bolts. Of course this is just damage and doesn't take in effect clearcasting and so on.

    Comparing 1000 spell dmg and 28% crit vs 950 spell dmg and 30% crit. Using the avg base for LB at 603, 603 reflects the average spell not counting Totem of the Void.

    100 * (603 + (1000 * .794)) + 28 * (603 + (1000 * .794)) = 102838

    100 * (603 + (950 * .794)) + 30 * (603 + (950 * .794)) = 99265

    I didn't add in lightning overload but that would increase each by 10238.8 (1000dmg) and 9926.5 (950dmg).

    Looking at this they are very very close, but I personally have always been one to go with reliable sustained dmg over hoping for a lucky crit. If winning the match is the difference between a lucky crit or not, then I'm already screwed. I'm pretty sure my math is correct using the 79.4% coefficent if anyone wants to verify.
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  8. #18

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    "hoping for a lucky crit."
    You're not really hoping for a lucky crit to increase your damage - you are hoping for a lucky crit to surprise and outdamage the opposing team's healers.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  9. #19

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    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=103559#post10 3559
    "hoping for a lucky crit."
    You're not really hoping for a lucky crit to increase your damage - you are hoping for a lucky crit to surprise and outdamage the opposing team's healers.
    Consistently high dmg still outdps' their healers, however a crit at that point just finishes the job faster. >>>> Good sustained dps but relying on a crit to "suprise and outdamage the opposing team's healers." Knowing what you have is always better than hoping what you have imo. But then again we are talking about the difference of 50 spell dmg and 2 crit, not 200 spell dmg and 8 crit.
    The Horsemen
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    1x 80 Death Knight

    W�r | Famine | Pestilenc� | De�th
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  10. #20
    Member BobGnarly's Avatar
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    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=103559#post10 3559
    "hoping for a lucky crit."
    You're not really hoping for a lucky crit to increase your damage - you are hoping for a lucky crit to surprise and outdamage the opposing team's healers.
    You say it yourself, you're "hoping." I prefer to win games by forcing my opponent to lose, not hoping I get a lucky string of crits.
    No matter where you go, there you are.

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