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  1. #11

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    I'm definitely leaning towards 41/20/0. The burst seems insane. There aren't many dual hunter teams out there, but if played right, I'm sure I can do well in arena. My only fear is if my characters get separated or what happens if one of my characters dies, my main. I'm really focused on leveling right now, but I could reach 70 very soon, so I am really thinking about this. One thing I am worried about is I have my slave's bars all set up as assist, so every spell that requires a target attacks my main's target. If my main dies, I am worried something will go wrong with assist because I have never tried it before, but I will find out soon as I head into AV for the quests and some quick upgrades. I am very excited for the potential here, I just need to get my execution worked out, and if I can find a good third, I would surely love to do 3v3 as well, but I don't have friends so probably 2v2. The positive thing is on my main account I already have a rogue, mage, druid, shaman, and warlock too. If I level up these two I can partner any one of my characters with a hunter if I really wanted to, but I really want to focus on my dual hunter team, my other characters all have pvp gear (except my shaman, boo solo shaman, no offense) and I really think this can go far if I just practice.

    The BM talents are trickier than I thought, since a lot of people get different things, but my biggest thing is if I shoudl do imp aotf for more burst, if I'm lucky, or endurance training for gauranteed health.

  2. #12

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    I dual boxed 2 hunters to 70. And i stopped to do PVP in most brackets.

    Pre 70, 2 hunters are untouchable unless the enemy stealths. I maxed my honor to 75,000 on both hunters at level 69 bracket as I semi-twinket them both and was pretty much able to burst anyone down without them getting to me ( i specced marks and survival for the improved range and multishot) Must have been terribly anoying for the opposit teams casters to be killed before they were even in range to cast. (Trinket, multishot, arcane shot, auto shot would pack ~6000-7000 damage if none of them crit, so throw in a couple of crits and your on easy street).

    The 69 bracket was without doubt where the fun was for me. When i hit 70 and got S1 on both hunters ive gone off them, i've tried 2v2, and 3v3 but the 'having to be at range to do damage' drawback in arena is terrible for us hunters - trying to get 2 players at range of a melee heavy team is near impossible. I found myself just leaving one hunter to get beaten on and shooting with the other. Maybe you would be able to pull it off but i was certainly dissapointed and i cant say i've really touched my hunters for months now.

    An advantage to these hunters is the super easy gold grinding, especially if you specced both BM.

    My advice: try it in lower BG brackets, if you enjoy it - carry on. As soon as you stop enjoying it play another combo.

  3. #13

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    Like the guy over i cant see how you can kill a pillar humping healer!

    On my druid i move so fast around the pillar or change pillars and easily los 2 hunters long enough for my warrior/rogue to finish one off. On my paladin pets damage even when enraged is easy outhealed while pillar humping.

    No half decent healer will allow you to aim shot them and it wont be easier now that arcane shot lose the dispell effect to that other shot wich i cant remember the name of!
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  4. #14

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    Well, if hunter/hunter does fail, I can try rogue*mage*druid*warlock*shaman/hunter as well, but that might be tricky as well.

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