Quote Originally Posted by 'Freddie',index.php?page=Thread&postID=29802#post2 9802




Quote Originally Posted by 'Darm',index.php?page=Thread&postID=29786#post2978 6
I'm looking for a way to arrange it so I can press a key to do the same thing. Thanks for the help!
A number of people have asked for this, and I'm going to try to add it to the program. Unfortunately, it's difficult because of the way the program is designed, and it may take me a while. Thanks for the suggestion.
I was thinking about this some more last night. Perhaps change it so that instead of shutting down the keyboard hook, but validates the hotkey against an active/inactive list before firing off the macro. As for incorporating that into the script, there could be a couple of ways.

<Hotkey X Switchkey> could define a single toggled hotkey, while
<Hotkeygroup Name SwitchKey> ... </Name> could encompass a group of keys with a common toggle.
To toggle on/off actual windows or instances, the Switchkey could be set in the <rename> or <rename_from_path> commands.

Finally, would there be much demand for <HOTKEYDOWN>and <HOTKEYUP>definitions? My reason is that while WoW's /follow command is cancelled fairly easily, it isn't the case in EQ2 where you can still use left & right movement to circle around your /follow target. Having to repeatedly press an arrow key to have the scout inch around doesn't feel or look very cool

Call it a wishlist

And for the record, I've been testing this with 2 EQ2 instances on 1 box. The <sendwin> command will work ok, but only with a sufficient <wait> (as you mentioned above with the WoW console). Natively, the <sendwinM> does not work with EQ2 but does under Innerspace (I know, I caved ;( ) That being said, I've seen some very funky key translations happening. For example, a <numpad_minus> key that injects an <equals> to both instances comes though as a <0> on the background instance. Really not sure what is happening there ?(

Cheers