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  1. #41

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    quick question:

    how would one script a command so that ' w ' is sent to the other window until the ' w ' key is released

    ie: i want both of my characters to move at the same time w/o using a follow command

  2. #42

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    You can't yet, but it's on the list of things to add.
    �Author of HotkeyNet and Mojo

  3. #43

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    Build 48 is now available. New stuff:

    -- Mouseclicks. You can now make hotkeys that click windows or the screen. There are many options for positioning the clicks.

    -- The bug that caused single keynames like <F3> to be mistranslated with SendWinM and SendWinMF has been fixed. (However you still cannot use multiple keynames like <ctrl F3> in output. I'll fix that soon.)

    More info about MouseClick here

    Download HotkeyNet 48 here
    �Author of HotkeyNet and Mojo

  4. #44

    Default

    Hi Freddie.

    I quickly tried build 48 and <sendwinMF> with EQ2 last night, but that still doesn't work. Does <sendwinmf> require <set_backgroundfocus> too?

  5. #45

    Default

    Thanks for testing that and letting me know.

    You don't need background_setfocus with SendWinMF because it's already built in. (SetWinMF consists of SendWinM, background_setfocus, and background_killfocus combined in a single command. The F stands for focus.)

    I'm not surprised to hear that SendWinMF doesn't work with EQ2. When I wrote that command, I had DAOC running, and I kept testing different combinations of Windows API functions until I found one that works with that game. But I wouldn't necessarily expect it to work with any other game. In order to stand a chance of creating commands that work with other games, I probably have to do the same thing individually with each one.
    �Author of HotkeyNet and Mojo

  6. #46

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    Oh good, someone else is using this with EQ2. Have you had any issues with keydown and keyup? When I try to use anything that requires my other pc to hold down a key nothing happens. The copy of hotkeynet running on my other computer shows that it received the command and the keys it's pressing, but my game doesn't do a thing.

    I have some decent macros taking up the number keys but it would be nice if I could use the whole range of the hotbar. Hopefully this is just me and maybe installing the newest version will fix it.

  7. #47

    Default

    I'm working on that stuff right this minute. There will be a new build soon. I made a mistake when I told people to use <KeyDown> and <KeyUp>, because when I started working on them again yesterday, I realized that they were incomplete in the versions that are on the website. In those versions, at best, they will only work with SendWin. Sorry for my mistake.

    Like I said, there will be a new build soon with all this stuff (KeyUp, KeyDown, and combo keys like <shift alt F3>) workng with all Send commands.
    �Author of HotkeyNet and Mojo

  8. #48

    Default

    Woohoo, thank you. I definitely appreciate all of the work you're putting into it. I look forward to the future builds

  9. #49

    Default

    The new build (49) is now on the website. I decided to do this work in two stages. First for SendWin, then later after this first round of changes is debugged, I'll do the other Send methods.

    I had to change a lot of code internally, so I probably created some new bugs. It would be really helpful if people would download the new build and kick the new stuff around a bit to flush the bugs out. Changes include:

    (1) You can now use multiple key labels like <ctrl F3>, <rshift lalt 7>, etc., for output.

    (2) Added <KeyDown scancode ex> and <KeyUp scancode ex>. The purpose is to give the user exact control over which key gets output.

    (3) Fixed <divide> bug.

    A note about the first change. While I was testing it, I found that HKN types keystrokes so fast that some programs don't have time to see the shift keys. With DAOC, for example, instead of writing this:

    <shift 2>

    I had to write this:

    <keydown shift><wait 100>2<wait 100><keyup shift>

    ...just to slow things down enough for DAOC to see all the keys. But with other programs, <shift 2> works fine.
    �Author of HotkeyNet and Mojo

  10. #50

    Default

    I played with the newest build for a few hours tonight on EQ2 and I didn't run into any problems. I did have to use the <wait> method with the keyup and keydown commands, but it did work. Thanks for the super quick update.

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