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  1. #171

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    Quote Originally Posted by 'Wilbur',index.php?page=Thread&postID=49437#post49 437
    Innerspace is a Developers platform for DirectX games.

    (Think botting..)

    http://www.lavishsoft.com
    This is pretty random isn't it? or are you suggesting HKN or my request is moving toward botting?
    HotKeyNet and Kavoom user and loving it. :P

  2. #172

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    I see. I'll get to it as soon as I can. There are several things I want to do first including improved security and making shift/alt/ctrl work better when sending to background windows.
    �Author of HotkeyNet and Mojo

  3. #173

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    Quote Originally Posted by 'Draku',index.php?page=Thread&postID=49526#post495 26
    This is pretty random isn't it? or are you suggesting HKN or my request is moving toward botting?
    I'm guessing it was posted in the wrong thread by accident.
    �Author of HotkeyNet and Mojo

  4. #174

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    Quote Originally Posted by 'Freddie',index.php?page=Thread&postID=49616#post4 9616
    I see. I'll get to it as soon as I can. There are several things I want to do first including improved security and making shift/alt/ctrl work better when sending to background windows.
    Ok...that would be great........

    Let me know if I can do anything to help.

    I must admit, this mod seems a very natural extension to the existing key functionality
    HotKeyNet and Kavoom user and loving it. :P

  5. #175

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    [quote='Basilikos',index.php?page=Thread&postID=391 77#post39177]Second, I have a couple of feature requests / suggestions. The first, and probably the easier to implement, is to allow for an "includes" file in addition to the hotkey files. Something like <include nameoffilehere> in the hotkey file you load so that you could sub in and out smaller sets of definitions at will.[/quote]
    It took me a while but this suggestion has now been implemented in build 83. For more info, [url='http://hotkeynet.com/ref/includefile.html']click here[/url].
    �Author of HotkeyNet and Mojo

  6. #176

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    Quote Originally Posted by Freddie',index.php?page=Thread&postID=52906#post52 906][quote='Basilikos',index.php?page=Thread&postID=391 77#post39177]Second, I have a couple of feature requests / suggestions. The first, and probably the easier to implement, is to allow for an "includes" file in addition to the hotkey files. Something like <include nameoffilehere> in the hotkey file you load so that you could sub in and out smaller sets of definitions at will.[/quote]
    It took me a while but this suggestion has now been implemented in build 83. For more info, [url='http://hotkeynet.com/ref/includefile.html
    click here[/url].
    ZOMG I was mentioned on the Include File page. Thanks, Freddie. All in all, as someone who codes for a living, this was the most natural choice of broadcasting programs to use and quite honestly, I have yet to see a feature of another program that makes me question HKN.
    Basilikos
    Icecrown US Alliance

    Mixed Group of Unholy DeathKnight, Holy Priest, Elemental/Restoration Shaman, Arcane Mage, Balance/Restoration Druid
    Second Mixed group of Protection Paladin, Discipline Priest, Fire Mage, Affliction Warlock, Affliction Warlock

    5 Balance Druids - Shelved at 65
    Holy Priest and 4 Warlocks - Shelved at 71
    Protection Paladin and 4 Shadow Priests - Shelved at 60
    5 Elemental Shaman - Shelved at 60

  7. #177

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    I really appreciate that. Thank you sir.

    If you think of anything else you want in the program, let me know.
    �Author of HotkeyNet and Mojo

  8. #178

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    Hi Freddie - thanks for such a great program. I had to take a break from boxing but I'm back into it! I ran into a problem today though, and I'm hoping it's just sucky coding on my end. I'm pretty sure my macros used to work, so maybe there was an upgrade in language and I'm still using some old code...
    I looked at the reference section of your site but KeyDown and KeyUp look like they function the same way they always have.

    Here is some code that I pass to my secondary computer in order to execute attacks.

    <hotkey F6>
    <sendpc ip address removed for posting>
    <sendwin EQ2>
    <KeyDown LAlt><wait 100><Text 4><wait 100><KeyUp LAlt>
    <wait 1000>
    <KeyDown LAlt><wait 100><Text 1><wait 100><KeyUp LAlt>
    <wait 1000>
    <KeyDown LAlt><wait 100><Text 2><wait 100><KeyUp LAlt>

    My other computer seems to receive the correct code, but it only holds down Alt for the first attack, after that it just presses 1 and 2 without the alt. All of my singular macros that just have one key held down, button, and then key up work fine, but once I add in another one it stops seeing the keydown/up. This is what my other computer says it receives.

    <SendWin EQ2> completed: Window found. Target set to 0x280134 "EQ2"
    <KeyDown LAlt> completed
    <Wait 100> completed: 100 milliseconds
    <Text 4> completed
    <Wait 100> completed: 100 milliseconds
    <KeyUp LAlt> completed
    <Wait 1000> completed: 1000 milliseconds
    <KeyDown LAlt> completed
    <Wait 100> completed: 100 milliseconds
    <Text 1> completed
    <Wait 100> completed: 100 milliseconds
    <KeyUp LAlt> completed
    <Wait 1000> completed: 1000 milliseconds
    <KeyDown LAlt> completed
    <Wait 100> completed: 100 milliseconds
    <Text 2> completed
    <Wait 100> completed: 100 milliseconds
    <KeyUp LAlt> completed

    Thanks for your help! (I also tried increasing the delay from 1000ms to 2000ms but that didn't work either)

  9. #179

    Default

    This is an interesting mystery. I don't know what's wrong, but let's find out. Here's a question and a suggestion:

    1. If you press that hotkey once, EQ2 sees Alt-4, 1, 2. If you immediately press that hotkey again, what does EQ2 see the second time?

    2. Go to the settings panel and uncheck "Attach theads for SendInput." Please let me know if that helps. If not, we can try some other things.

    Edit: Here's a second question. If this is the only hotkey with this problem, what does Alt-4 do in EQ2?
    �Author of HotkeyNet and Mojo

  10. #180

    Default

    Ok, tested all of this out. If I hit the hotkey twice in succession it continues to go off the same way, using Alt the first time and then just hitting 1 & 2 after that. I tried taking off "Attach threads for SendInput" and also "Clear Modifiers Before Executing Hotkey" but neither of them did anything.

    To answer your second question, I also have this problem with Ctrl, and it happens regardless of using Alt/LAlt/RAlt and Ctrl/LCtrl/RCtrl. The Hotbars in eq2 are set up to first use 1 through =, then Alt 1 through Alt =, and lastly Ctrl 1 through Ctrl =. So I have 3 hotbars of 12 actions that I can work with before I have to get into moving the mouse to click the buttons. For me Alt 4 casts a reactive heal.

    I can definitely work around this if we can't figure it out, I just found it odd. At least I can still use Ctrl and Alt buttons, just not with any other ones, lol.

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