Quote Originally Posted by 'griffin01',index.php?page=Thread&postID=101767#po st101767
hey Vyndree,

if you have a ZF how to, id love to see it since with my pally, i could pull a ton of mobs, but the problem is when they start running away, they never come back so i run out of mana trying to kill them all... or i get hexed and die slowly since hex wont break from dmg.
I'm waiting on a how-to from others because mine was terribly inefficient. I found that my chance of not dying of boredom every time they healed was directly proportional to the amount of mobs I pull. So I just decided to pull all the way up to the scarabs, then pull the scarabs (whatsisface in the scarab room resets if you're not careful), then do the room with the zombies (clicking on the graves, whee!), then the room with the gauntlet event, then the gauntlet itself, then I pull everything in the instance (Ghaz'rilla's room) on my way out to reset.

Here's a pic I kicked together in MSPaint.



For sanity's sake, I don't suggest people do this with a pally. I did, and I spent AGES killing the little healer mobs. The good news? You can pull a MASSIVE amount of mobs. The bad news? After the melee'ers die, the healers will stick around for like 3x as long -- they just run away, heal to full, come back. Chase the healers down when they run if you actually plan on killing them. Oh, and by the way, the hunters are the ones that will frog you, making you unable to dodge/block/parry until they're done whaling on you. Keep your lowbies out of combat if you expect them to live.

On the last pull, I zone out and reset once the non-healer mobs are dead. It's just not worth my time otherwise.

Oh, and I pull mounted + crusader aura to prevent frogs from happening while I'm pulling.


I don't recommend people do this "my way", it's just the way I did it. :P