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  1. #1

    Default WotLK Spell Pushback changes!!! ftw!

    When casting a spell:

    * The first and second hit will add .5 secs each to the cast time.
    * All hits after the second will have no effect.


    When channelling a spell:

    * The first and second hit reduces current duration by 25% of total duration each.
    * All hits after the second will have no effect.

    http://www.mmo-champion.com/
    1--------10---------20---------30---------40---------50---------60---------70---------80
    Kaiya, Ðeceased, Deceased, Decaesed, Deceasead, Deceasaed

  2. #2

    Default

    Wow, this is nice for drain tank warlocks.

  3. #3
    Member Ughmahedhurtz's Avatar
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    Default

    Nice for everyone. Especially casters in PVP. Will also mean that casters with castable AoE stuff won't be locked out of casting completely when pulling groups of mobs. Boosting paladins should be thrilled about this change, too.

    Blue confirms, and elaborates on it a bit: http://forums.worldofwarcraft.com/th...65632946&sid=1
    Quote Originally Posted by Zarhym
    If you avoid pushback from the first two hits there is still a chance pushback will occur. This change is simply a guarantee that you will not get pushback more than twice during any cast or channeled spell.

    With this being said, the existing talents (such as fel concentration for Warlocks) that increase the chances a player will resist pushback are in the process of being reworked in light of this change. We'll provide more information on this as development progresses.
    Quote Originally Posted by Zarhym
    Ah, thank you for the answer. another question though; is this pushback from one target? or is it in one spell? Example: running a friend through...idk...sm. void walker dies, 20 mobs on me. is that 40 hits i have to deal with (2 from each target) while casting 1 seed of corruption, or is that just 2 hits on one cast, then it's done?
    It's per cast.
    Now playing: WoW (Garona)

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