Quote Originally Posted by 'mitoshy',index.php?page=Thread&postID=102051#post 102051
Quote Originally Posted by 'DrZ',index.php?page=Thread&postID=102026#post1020 26
that vid just sold me on actually creating a shammy 5 man team
I was sold when someone mentioned that had already reviewed Thunderstorm and increased the range (not that the range mattered to me, but that they had reviewed and not nerfed.

The one major weakness of shammys is simply.. melee. Now with the ability to remove them by 20 yards and a good 5-6 seconds (x number of shammies you have) I feel it will make shammy multiboxers unstoppable.
Don't forget about new skills like psychic horror, which tremor totem will not remove, and deathgrip. Abilities like Anti-Magic Zone and the warriors leap, as well as Living Bomb and Blastwave knockback, and all kinds of things to give a multiboxer a headache. Plus, you have to give up NS to get Thunderstorm, which will hurt your burst.