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  1. #21

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    Quote Originally Posted by 'mitoshy',index.php?page=Thread&postID=102051#post 102051
    Quote Originally Posted by 'DrZ',index.php?page=Thread&postID=102026#post1020 26
    that vid just sold me on actually creating a shammy 5 man team
    I was sold when someone mentioned that had already reviewed Thunderstorm and increased the range (not that the range mattered to me, but that they had reviewed and not nerfed.

    The one major weakness of shammys is simply.. melee. Now with the ability to remove them by 20 yards and a good 5-6 seconds (x number of shammies you have) I feel it will make shammy multiboxers unstoppable.
    Don't forget about new skills like psychic horror, which tremor totem will not remove, and deathgrip. Abilities like Anti-Magic Zone and the warriors leap, as well as Living Bomb and Blastwave knockback, and all kinds of things to give a multiboxer a headache. Plus, you have to give up NS to get Thunderstorm, which will hurt your burst.

  2. #22

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    Quote Originally Posted by 'Naysayer',index.php?page=Thread&postID=102054#pos t102054
    Quote Originally Posted by 'mitoshy',index.php?page=Thread&postID=102051#post 102051

    Quote Originally Posted by 'DrZ',index.php?page=Thread&postID=102026#post1020 26
    that vid just sold me on actually creating a shammy 5 man team
    I was sold when someone mentioned that had already reviewed Thunderstorm and increased the range (not that the range mattered to me, but that they had reviewed and not nerfed.

    The one major weakness of shammys is simply.. melee. Now with the ability to remove them by 20 yards and a good 5-6 seconds (x number of shammies you have) I feel it will make shammy multiboxers unstoppable.
    Don't forget about new skills like psychic horror, which tremor totem will not remove, and deathgrip. Abilities like Anti-Magic Zone and the warriors leap, as well as Living Bomb and Blastwave knockback, and all kinds of things to give a multiboxer a headache. Plus, you have to give up NS to get Thunderstorm, which will hurt your burst.
    All of those things could be a bit of pain in the backside... however, unless things change fairly drastically we will continue to see a lack of fury warriors, fire mages and shadow priests in PVP. Given that you may run into one.. it'll be merely an 'inconvenience', rather than a 'throbbing headache'

    I'll give up NS in a heartbeat to gain an AOE knockback

    Disclaimer: I've neither played the beta of WOTLK or had experience with multiboxing high level shammys, so I could be entirely wrong here.

    Mitoshy (and friends)

    Level [48] - Protection Warrior + 4x Elemental Shaman on new RAF accounts

  3. #23

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    Quote Originally Posted by 'mitoshy',index.php?page=Thread&postID=101827#post 101827
    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=101530#post10 1530
    It shows the new Thunderstorm elemental talent spell..
    A guy rides into 20+ mobs and uses it, throwing all the mobs into the sky.

    Looks epic. I hope they don't nerf it to pieces. This will be the ULTIMATE shaman multiboxer spell.
    *sigh* Blizzard nerfed all fears to be a max of 5-6 targets for this very reason, yet they go ahead and make a new OP spell.... with (seemingly) unlimited targets. Lets just hope they dont nerf the knockback
    Oh cry me a river! It's one time blast and does not run me 200 yards in some random direction.
    The last thing the enemy will see is my Muzzle Flash of Freedom!

  4. #24

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    Quote Originally Posted by 'entoptic',index.php?page=Thread&postID=102083#pos t102083
    Quote Originally Posted by 'mitoshy',index.php?page=Thread&postID=101827#post 101827
    *sigh* Blizzard nerfed all fears to be a max of 5-6 targets for this very reason, yet they go ahead and make a new OP spell.... with (seemingly) unlimited targets. Lets just hope they dont nerf the knockback
    Oh cry me a river! It's one time blast and does not run me 200 yards in some random direction.
    It's called being realistic. I'm 99% certain that once all the QQ threads come in after WOTLK launch we'll be seeing a nerf of some description. More than likely something as simple as "..only affects 5 targets".

    You either don't recall or never experienced the days when a couple of warriors 'won' AV simply by utilising their intimidating shout at a 'clash point'.

    Mitoshy (and friends)

    Level [48] - Protection Warrior + 4x Elemental Shaman on new RAF accounts

  5. #25

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    Quote Originally Posted by 'Naysayer',index.php?page=Thread&postID=102054#pos t102054
    Don't forget about new skills like psychic horror, which tremor totem will not remove, and deathgrip. Abilities like Anti-Magic Zone and the warriors leap, as well as Living Bomb and Blastwave knockback, and all kinds of things to give a multiboxer a headache. Plus, you have to give up NS to get Thunderstorm, which will hurt your burst.
    I think it's great that their approach to balancing shaman teams in PvP wasn't to nerf the class abilities, but to provide abilities to other classes that can cause havoc to a shammy multibox team. It gives the shaman multiboxers a new challenge, but also does not penalize other people who play shaman, and it gives the QQers one fewer excuse to hang on.
    "Multibox : !! LOZERS !!" My multiboxing blog

  6. #26

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    Quote Originally Posted by 'Tonuss',index.php?page=Thread&postID=102107#post1 02107
    Quote Originally Posted by 'Naysayer',index.php?page=Thread&postID=102054#pos t102054
    Don't forget about new skills like psychic horror, which tremor totem will not remove, and deathgrip. Abilities like Anti-Magic Zone and the warriors leap, as well as Living Bomb and Blastwave knockback, and all kinds of things to give a multiboxer a headache. Plus, you have to give up NS to get Thunderstorm, which will hurt your burst.
    I think it's great that their approach to balancing shaman teams in PvP wasn't to nerf the class abilities, but to provide abilities to other classes that can cause havoc to a shammy multibox team. It gives the shaman multiboxers a new challenge, but also does not penalize other people who play shaman, and it gives the QQers one fewer excuse to hang on.
    i agree

  7. #27
    Super Moderator Stealthy's Avatar
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    Staggered Thunderstorms plus Fire Nova Totems = godly for AOEfarming.

    Cheers,

    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  8. #28

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    Just bored and thinking to myself, would it be best to walk backwards a little bit before you cast so that the mobs end up all flying in one direction away from you so that you could chain lightning them?

  9. #29

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    Dont be suprised if we see Dim returns on knockbacks since it will take players 5 seconds to get back to you and with a frostshock even more...

    Blizzard however wont and cant balance talents from multiboxing because elemental shamans realy needs this and tbh its not THAT insane when 1 shaman got it. But it sure will be fun to knock people off the edges in EOTS! ;D

    Wonder if you can knock people were they arent suposed to go aswell! :P
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
    PvP incomming in 3.1

  10. #30

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    Quote Originally Posted by 'Dominian',index.php?page=Thread&postID=102792#pos t102792
    Dont be suprised if we see Dim returns on knockbacks since it will take players 5 seconds to get back to you and with a frostshock even more...

    Blizzard however wont and cant balance talents from multiboxing because elemental shamans realy needs this and tbh its not THAT insane when 1 shaman got it. But it sure will be fun to knock people off the edges in EOTS! ;D

    Wonder if you can knock people were they arent suposed to go aswell! :P
    I just read a few topics on this in the wotlk forums and it appears there will be no knocking players off of cliffs. It will supposedly work just like fearing someone near a cliff, and they will fall just along the edge instead. Wow, that sucks...

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