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  1. #1

    Default Mouse dragging, seems to get double input

    i've just upgraded to the latest keyclone version ('1.8k' i believe) from a quite old one
    Running 2 WOWs on 1 machine

    Since the upgrade I've noticed a weird behavior with the mouse drag movements.
    Basically it seems when i drag the mouse (to rotate the wow camera for example. or to move forward when pressing both buttons) it doubles+ in speed with the new keyclone.
    The Camera will rotate at an extremely fast rate for example. Or i'm running and move the mouse to run a bit to the left and find myself running completely left or even back.
    If i use the override button it's all fine, but when i do not override oftentimes my camera goes crazy before i can set it back to its normal position. (as in it turns very quickly)

    I suspected "add: mouse-click-passing between all client windows" was the problem, but tried using the Mouse click override and still had the issue.
    For all i know it could be something i need to uncheck somewhere (new feature?), as it used to be fine in my previous keyclone version, and is now different.

    Any idea?

    Cheers,
    -Zub
    .[I



  2. #2

    Default

    Tried with my third toon tonight, camera goes crazy whenever i try and turn it, if not in override mode.
    Basically it does the same as explained above, but worse.. (3 times the input maybe, since i run 3 wows)

    Any idea?

    Thanks
    -Zub
    .[I



  3. #3

    Default

    i've seen that if i hold down control while dragging the mouse.
    you're seeing an issue without hitting any keys?

  4. #4

    Default

    Yeah, i only need to click the left button for example, and drag left or right and the camera loops 3 times around my toon.

    - i do have the left and right mouse buttons mapped in the Mouse-map section, if i take them out the issue does not happen
    - if i override, the issue doesnt happen
    - seems it is since last version
    - tried using CTRL while dragging, but it doesn't seem to affect the above statements
    - the speed of the camera seems linked to the number of wow windows. with 2 wow, the camera is very quick, with 3 it's super quick (acnt see where it's going). can't imagine with more.
    .[I



  5. #5

    Default

    so.. if you unmap the mouse-mapping of keys, it stops?

  6. #6

    Default

    correct.

    To be precise, i have LBUTTON mapped to F11, and RBUTTON mapped to F11 as well
    F11 is my /follow macro basically, so my toons are always following whenever i move the main.

    At the moment i've removed the RBUTTON mapping to have it playable. if i remove both then there is no issue.
    I've noticed that using both mapping with 2 wows gives about the same camera weirdness as using 1 mapping with 3 wows, so my guess is that the drag/mouse info (or whatever is passed) is passed twice each time (if that helps the investigations at all)

    Cheers,
    -Zub
    .[I



  7. #7

    Default

    hmph... hadn't seen this one yet.

    ok, it's on the list

    thanks. if you find any more, please let me know.

    Rob

  8. #8

    Default

    will do. Thanks for your support.
    .[I



  9. #9

    Default

    hi Rob,
    in case this is any help, i've tested this with :
    - keyclone 1.8k - Issue is happening
    - keyclone 1.8j - Issue is happening
    - keyclone 1.8g - Issue is NOT happening

    So i would guess it's something that was introduced in version 1.8j

    Hope this helps.
    I'll be using 1.8g for now :-)
    .[I



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