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Thread: Shaman Glyphs

  1. #1

    Default Shaman Glyphs

    Glyph - Water Shield 01 (Shaman) (Class: Shaman) - Your Water Shield has 3 additional charges.
    Glyph - Chain Heal 01 (Shaman) (Class: Shaman) - Your Chain Heal heals 1 additional target.
    Glyph - Lesser Healing Wave 01 (Shaman) (Class: Shaman) - Your Lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield.
    Glyph - Earthliving Weapon 01 (Shaman) (Class: Shaman) - Increases the chance for your Earthliving weapon to trigger by 5%.
    Glyph - Healing Wave 01 (Shaman) (Class: Shaman) - Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
    Glyph - Mana Tide 01 (Shaman) (Class: Shaman) - Your Mana Tide Totem grants an additional 1% of each target's maximum mana each time it pulses.
    Glyph - Earth Shock 01 (Shaman) (Class: Shaman) - Reduces the global cooldown triggered by your Earth Shock ability by 1 sec.
    Glyph - Frost Shock 01 (Shaman) (Class: Shaman) - Increases the duration of your Frost Shock by 2 sec.
    Glyph - Strength of Earth 01 (Shaman) (Class: Shaman) - Your Strength of Earth Totem also grants 1% melee and ranged critical strike chance.
    Glyph - Windfury Weapon 01 (Shaman) (Class: Shaman) - The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.
    Glyph - Stormstrike 01 (Shaman) (Class: Shaman) - Increases the nature damage bonus from your Stormstrike ability by an additional 8%.
    Glyph - Flame Shock 01 (Shaman) (Class: Shaman) - Increases the range on your Flame Shock ability by 10 yards.
    Glyph - Lighnting Shield 01 (Shaman) (Class: Shaman) - Increases the damage from Lightning Shield by 20%.
    Glyph - Chain Lightning 01 (Shaman) (Class: Shaman) - Your Chain Lightning strikes 1 additional target.
    Glyph - Fire Nova Totem 01 (Shaman) (Class: Shaman) - Increases the radius of Fire Nova Totem's effect by 2 yards.
    Glyph - Flametongue Weapon 01 (Shaman) (Class: Shaman) - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
    Glyph - Totem of Wrath 01 (Shaman) (Class: Shaman) - Your Totem of Wrath also grants 1% spell haste.
    Glyph - Lightning Bolt 01 (Shaman) (Class: Shaman) - Reduces the cost of your Lightning Bolt ability by -10%.
    Glyph - Earth Elemental Totem 01 (Shaman) (Class: Shaman) - Reduces the cooldown of your Earth Elemental Totem by 3 min.
    Glyph - Fire Elemental Totem 01 (Shaman) (Class: Shaman) - Reduces the cooldown of your Fire Elemental Totem by 3 min.
    Glyph - Healing Stream Totem 01 (Shaman) (Class: Shaman) - Your Healing Stream Totem heals for an additional 20%.
    /yum
    Jaese / Ja�se / J�ese / J�ese / Ja�se <DCLXVI> � 5x Shamans Alliance US Cho'gallPvP
    0[---------10---------20---------30---------40---------50---------60---------70---------]80
    N: 3/3 HR | 1/3 BF ][ H: -- ][/align][/font][/size]

  2. #2

    Default

    Sweet.

    Any word on the new deep elemental talent changes yet?

  3. #3

    Default

    Only thing different is Lava Flows is back, replacing Paralysis.
    Jaese / Ja�se / J�ese / J�ese / Ja�se <DCLXVI> � 5x Shamans Alliance US Cho'gallPvP
    0[---------10---------20---------30---------40---------50---------60---------70---------]80
    N: 3/3 HR | 1/3 BF ][ H: -- ][/align][/font][/size]

  4. #4

  5. #5

    Default

    Yeah, Blizz pretty much solved my predicament with that tier (Astral Shift or Paralysis).
    Jaese / Ja�se / J�ese / J�ese / Ja�se <DCLXVI> � 5x Shamans Alliance US Cho'gallPvP
    0[---------10---------20---------30---------40---------50---------60---------70---------]80
    N: 3/3 HR | 1/3 BF ][ H: -- ][/align][/font][/size]

  6. #6

    Default

    you didn't read it very well....
    lava flow 60% more SP from flametounge weapon, 24% more crit dmg for lava burst
    SEF - increased the damage of your LB by 25% of your SP (so your bypassing the coefficent and getting a true 25% dmg boost from sp). earth shock gets +5yrds and 100% flame shock dot dmg.
    ToW - +6% dmg overall, 3% crit.

    lava flow + EO = 250% + X*24% crit dmg were X is the number of EO shamans you have in your party.

    so i could theoretically do this with my 3 shamans
    wait for 3x EO
    3x flame shock
    3x burst for 325% crit (383% with tow)
    3x EM CL for 275% crit (292% with tow)

    seems pretty awesome to me
    {<Nullberri , 70>, <Voidberri, 70>, <Emptyberri, 70>} of Lightbringer

  7. #7

    Default

    Quote Originally Posted by 'Jaese',index.php?page=Thread&postID=100511#post10 0511
    Yeah, Blizz pretty much solved my predicament with that tier (Astral Shift or Paralysis).
    Where the **** did paralysis go????!?! Damnit!

  8. #8

    Default

    The 3 extra orbs on water shield is to offset the low-resto talent that burns an orb on crit.

    These glyphs are hawt
    Amd 9600 Quadcore, 4 gbs Ram, 3200 ATI Radeon, Dual 19" Widescreen Monitors
    Shinra Company - Teaching old dogs, new tricks


  9. #9

    Default

    Why is no one as excited about the 10 yards to flame shock as I am?!

    It will let us sit back at 25 yards and throw a flame shock and lava burst for the crit!

    Also I wonder if putting up 1 flameshock and casting 4x lava burst will cause them all to crit because of synchronized casts and server lag.

  10. #10

    Default

    Some of those are really awesome. Curious as to how expensive it will be to do some of these, how available they will be also. Hope its not a huge money sink and just another way to seperate the hardcore from the casual.

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