Due to some substitutions to my original group, and the fact that I suffer from Altoholism, I find myself with several "unused" healing classes that are near 70. This got me thinking that there might be a way to create an interesting, heroic-capable group from my so-called leftovers. I currently have: 70 Resto Druid, 66 Holy Priest, 65 Tankadin and 44 Resto Shaman, all on different accounts. The Shaman has other groupies at 44 (working towards an all-Shaman group) but I could speed her up a bit if needed. I'm also willing to boost 1-2 additional characters up to join a nucleus, but more than that would hurt. I currently have 3 PCs and can do 1x3x1 or 1x4 and don't want more than 3 different classes.
Anyway, here are my thoughts at the moment:
#1
Paladin Tank
Druid Healer
3x Shadow Priest
What I Like -- I'm not an expert on SPriests, but have dabbled a bit and they seem to be solid dps for instances, and the VE/VT plus Fort would be nice. Res, fear, fear ward, MoTW, good resists and aggro shedding round out a nice theoretical combo. Plenty of mana generation to boot.
Concerns -- I don't know how to play SPriests, so there would be a learning curve. I also don't know how much faith to put in VE/VT (versus, say totems). Limited CC is another problem.
#2
Druid Tank
Paladin Healer
3x Holy Priest
What I Like -- The synergies with HPriests and the Paladin intrigue me(Judgment of Crusader, etc.). It's also easy to get good druid tanking gear through LW and Paladins are durable healers able to shed aggro. Again, nice buffs and resists available. Unlimited Mana from BoW and VE as well.
Concerns -- Druids don't tank multiple mobs as well, which means more fiddling, which means I will be less efficient with dps. CC is still an issue and I don't have a good feel for the Druid/Pally pairing, which will also be a learning curve.
#3
Paladin Tank
3x Moonkin
1x Resto Druid
What I Like -- I'm always drawn to 1+4 combos, for some reason. I like the fact that I'll have 4x 70 Druids when I'm done, so I can spec them differently depending on how WotLK plays out. Spell synergies could also be tricky, macro-wise.
Concerns -- I hate losing the Priest buffs, fear ward and health/mana regen. I'll also have a tougher time finding gear and will have to roll up 3 more toons, which kinda sucks
So, what are some of your observations or suggestions? Are there other group suggestions? Things I'm missing?
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