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  1. #41

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    Is there any way to have a key pressed on one window be sent to the others as a different key?

    I'm having the problem of keeping them on follow. I've used W (my run forward button) as my follow macro on all the slaves in the past. However, now that they are all mains and not slaves, they all need the W run button instead of that being a follow macro. I tried a follow spammer button, but I'm just not used to it and it was much easier to just start running and have them follow.

  2. #42

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    Oh and party1 based targeting falls apart once you are in raids or parties you can't control. I noticed this my first day in AV.

  3. #43

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    I also have a quick question, if nobody minds...

    Not presently using KC (am thinking of getting it) but Hotkeynet, I'm not sure if PiP works well with different resolutions in KC. E.g. Active window on 1680x1050 (22") switching with a clone window on 960x600 res (24").. Can you specificy the resolution of the clone window (that is now active) when the swap happens so that from 960x600 res originally now becomes 1680x1050?
    "Patchwork should not be allowed in a BG"



  4. #44

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    Quote Originally Posted by 'emps',index.php?page=Thread&postID=102899#post102 899
    I also have a quick question, if nobody minds...

    Not presently using KC (am thinking of getting it) but Hotkeynet, I'm not sure if PiP works well with different resolutions in KC. E.g. Active window on 1680x1050 (22") switching with a clone window on 960x600 res (24").. Can you specificy the resolution of the clone window (that is now active) when the swap happens so that from 960x600 res originally now becomes 1680x1050?
    I'd like to know a solution to this too, I'm running 3 on one screen, 2 small at the top and my main wide window at the bottom, don't know the actual dimensions off hand. When I switch pip, the small window gets stretched way out almost fish eyed and the big window, now on top, is cramped. Is there a way around this, to change dimentions with pip changes, or even change the aspect ratio of my upper windows to be cramped the whole time, so when I switch they're OK. It's not game breaking, and I could live with this indefinitely, it's just a little annoying going from normal to funhouse mirror view. One solution is to narrow the bottom maximizer spot, so they'd be the same aspect ratio, however, I don't want to do this because on an already smaller screen, I'd loose the peripheral and places to put my addons and unitframes, making a small screen even more crowded.

    I'm probably just setting it up wrong, but if anyone has an answer to this or just a guide how to setup and use the many features of keyclone, esp. the pip and maximizer parts, I'd be very grateful.

  5. #45

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    @heyaz
    if you want to hit one key in one wow and have a different key (or no key) delivered into the other wows... that would require a keymap.

    @emps and moji
    short answer: yes

    the game resolution and the size of the region are independent from each other... although, if you intent to pip swap, i would highly recommend making sure the aspect ratio of the regions to be the same. (aspect ratio == width / height of the region). and you can type any resolution you want into the resolution field (under the pip hotkey)... you are not limited to the dimensions in the pull down (defaults to 800x600)

  6. #46

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    I figured it out, for a 1280x1021 screen, I went with a 1280x682 main window, and 640x341 small windows, all having 1.86 aspect ratios, real nice widescreen look all around. I imagine I set it up like before using the "snap to grid" so the aspect ratios were off. It's one of those things I never thought about till I started using the pip swapping feature.

  7. #47

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    Is there a way to add keybinding changes to a macro?

    Such as a /keybind MoveForward=W
    and then on the clone windows have /keybind MoveForward=
    so you could use the switch macro with your movement keybinds in it, so you can do everything without having keys on a do not pass list, which I find annoying at times.

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