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  1. #11

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    I have not tired the 5 man (4 locks and shadow priest) gear too dated.

    it team has three healers and 2 rogues , game over getting two sets of soc off if they are bunched would be fun

    team dies very fast


  2. #12

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    With the recruit a friend I'd like to try 4 Spriests and 4 Warlocks. If anything they seem like 'fun' to play and thats the name of the game!
    FFXIV - Aether - Sargatanas
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  3. #13

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    Funny that I saw this Ellay, because I was getting ready to make a forum post about this issue looking for your input

    With the Recruit-A-Friend I plan on leveling another team or two to 60 over the next few weeks. I've narrowed it down to SPriests or Warlocks--Seems to me that Hunters just couldn't be viable in Arena because their whole team can just dismount on you. Neither Warlocks or SPriests have much burst relatively speaking, but both teams seem like they could do a lot of damage and force a lot of awkward situations. Could you imagine having two or three opponents fully dotted from a 4x Warlock team?

    In any case, I wanted to get your Theorycrafting on the issue since you've pioneered the Shaman Arena'ing.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  4. #14

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    Ya I envision lots of dots on multiple people

    I see priests being obnoxious though with Mass Dispel removing chunks of dots very quickly and teams being able to heal through it without going on defensive meaning their 2-4 DPS are just drilling your players. Everyone on your team wears cloth.

    I really want someone or myself to eventually try them out at an Arena level to give a better perspective. The only information I have on Spriests in arena is that a triple boxer did decent but required a UA lock to be effective.
    As for Warlocks there are quite a few of them lurking around on the boards, their input is invaluable.
    FFXIV - Aether - Sargatanas
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  5. #15

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    Quote Originally Posted by 'Ellay',index.php?page=Thread&postID=99155#post991 55
    I see priests being obnoxious though with Mass Dispel
    Wouldn't that be alot of UA booms?
    .[I



  6. #16

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    I see priests being obnoxious though with Mass Dispel
    A little off topic but Imp Mass Dispel is a good way to remove aoe fear as well, particularly cause your priest can fearward itself. (Just need mad clicking skills and good reaction time hehe)

  7. #17

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    I've decided to do SPriests for my next group. I should have them to 60 within a couple days with RAF.

    I don't think any class that can't heal or has a gib (POM-Pyro or NS-EM-CL) is going to be competitive. Since there's no burst difference between SPriests and Warlocks... We're going with SPriests.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  8. #18

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    Quote Originally Posted by 'Mosg2',index.php?page=Thread&postID=99214#post992 14
    I've decided to do SPriests for my next group. I should have them to 60 within a couple days with RAF.

    I don't think any class that can't heal or has a gib (POM-Pyro or NS-EM-CL) is going to be competitive. Since there's no burst difference between SPriests and Warlocks... We're going with SPriests.
    Shadow priests are one trick ponies and they go oom in like 30 seconds, but other than that, could be fun. You'd be spamming mind flay a lot because mind blast is their only nuke and it has a cooldown. Shadow word death is nice, but 3 of your 4 priests will take a nice 1-2k damage from it because only one can get the killing blow.

  9. #19

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    Maybe 4 UA locks can work but even then it will be hard because your normally facing Paladin+Priest and the reason for this combo beeing so insane is the paladins singel nuke heals and the priests healing + utility and not to speak of dispelling.

    Paladins is realy the kings of healing when they can go on uniterrupted and thats why you will have a hard time to control the paladin.

    First he will hug a pillar to avoid fears wich in most cases you wont have time for and unless you can apply UA they can dispell you at about the half rate if you take the talent wich gives your dots 30% dispell resistance. My paladins holy light heals for about 4k and crits for 6-7k and my healing gear is around 1200-1300 while most paladins now is upto 1600-1700.

    I actually belive that UA locks is the spec and class that can kill healers 1vs1 fastest in the game. (apart from a druid that is smart enough to run away)

    Cot,dots and a fear with a well placed spellock kills even the most skilled healers, if he decides to pillar hump change to CoEx.

    You wont realy stress 2 healers without the use of CoT,fear and spellock and even if you get the dots on all 5 you will have a very hard time keeping yourself up against them long enough. UA and destro locks is the ultimate glass canons in this game because of the insane damage output. What is the plan against warriors or even teams with 2 warriors? As UA you cant realy avoid them with deathwish and berserker rage so i would consider you lucky to survive Deathwish. Charge>sweeping strikes>berserker stance> deatwish mortal/heroic strike. Mage with Frost nova + CoC twice (assuming he uses his pet) then a iceblock to wait for his next frost nova...

    A skilled team with Belf rogues will give you a 2 second delay on when you can start.

    As SL/SL you will last long but will your fears are easy dispelled and your weakest link would clearly be your healer.
    Northrend Dungeon Hero - http://img26.imageshack.us/img26/129...1109203942.jpg
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  10. #20

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    1 UA lock and 3 sl/sl locks with a priest is the way to go. As far as healers go, I don't care what class they are or how much +healing they have. I"ve leveled and healed on every class around 1500-1600ish, and there is no way if you threw 16+ dots on 3 seperate targets that anyone could heal through it. Also, you need sl/sl locks for the simple fact of survivablity. Against warrior cleave teams you would get your ass handed to you if you didn't have 3 sl/sl and that is a very popular comp now a days. Just make sure your first cast is UA from the ua lock and then you don't have to worry about dispels and you win. Pretty simple.

    EDIT: I also disagree with the above poster. If you have 12+ dots ticking on 3 targets, you WILL stress the healers and one or two well timed deathcoils + a nightfall proc and it's game over. Also the plan against warrior teams is easy. Dot them up and los them from their own healers. It really does work like a miracle.
    Cheers

    -Dave

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