I agree 100% with this flowchart.Originally Posted by 'Elili',index.php?page=Thread&postID=97755#post977 55
Very nicely done.![]()
I agree 100% with this flowchart.Originally Posted by 'Elili',index.php?page=Thread&postID=97755#post977 55
Very nicely done.![]()
TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]
/thread
all hail the flowchart
I've noticed my ability to think late at night is bad, and I placed a Yes / No in the wrong place. But I guess the idea stands..
Please refer to revised flow chart for all future questions.
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[align=center]Team Eli - Silvermoon US - 5 x Shamans | http://www.GameVee.com/user/TeamEli
Elilil | Eliili | Eillii | Eilili |Ellili
[/align][align=center]The Hooveletes - Silvermoon US | http://GameVee.com/user/TheHooveletes [/align][align=center]Shechinah - Paladin | Tzviya - Hunter | Maksima - Mage | Behira - Restoration Shaman | Zahavit - Elemental Shaman[/align]
The flowchart says I shouldn't get my mounts at 30.
Running heroics by myself sounds too good to be true too...
Kaegro/Unilia/Zaele's
Maybe it's just me .. but running heroics by myself is sooo not too good to be true. It's the toughest gameplay I've ever been able to find.Originally Posted by 'Zaelar',index.php?page=Thread&postID=97836#post97 836
[align=center]Team Eli - Silvermoon US - 5 x Shamans | http://www.GameVee.com/user/TeamEli
Elilil | Eliili | Eillii | Eilili |Ellili
[/align][align=center]The Hooveletes - Silvermoon US | http://GameVee.com/user/TheHooveletes [/align][align=center]Shechinah - Paladin | Tzviya - Hunter | Maksima - Mage | Behira - Restoration Shaman | Zahavit - Elemental Shaman[/align]
lets face it, using a level 70 to run a bunch of toons through any instance is an exploit that they don't currently ban anyone for.
CoH used to level limit the characters to the instance, so a level 10-15 instance would reduce the level 70 to 15 for that instance. No free rides there. Hopefully we won't ever be seeing that type of patch in WoW.
X Five, a Galakrond alliance guild for multiboxers
pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)
I think this is really what it came down to. That it was relatively easy to set up and the experience rate was extremely fast, which could make it a really popular way to PL groups. After all, they have not forbidden players to powerlevel lower characters through dungeons, including using a paladin or mage to AoE places like Ragefire Chasm or Scarlet Monastery. You can probably clear those dungeons in 2-5 pulls.Originally Posted by 'Zaelar',index.php?page=Thread&postID=96608#post96 608
I suppose the only other 'exploit' with Zolo was that you were deliberately keeping him alive, deliberately spawning skeletons, and not even killing the skeletons, just allowing them to despawn and provide experience. Whereas in zones like SM you are doing what a normal group would also do-- trying to kill the mobs for experience.
I think we're getting a bit too hung up on the term exploit. My only concern with the Zolo exploit was whether or not Blizzard considered it a ban-worthy offense, and it seems as if they did not. GMs appeared to advise players not to do it, but stopped short of warning them of any adverse consequences. For me, as long as we were not discussing something bannable, I was not concerned. And Blizzard changed it, and that is pretty much that.
"Multibox : !! LOZERS !!" My multiboxing blog
Zolo wasn't either since it was a confirmed by a blue. It wasn't supported, but it wasn't an exploit due to the fact that Blizzard themselves said "we're not going to ban anyone over this, but don't expect us to help you".Originally Posted by 'Catamer',index.php?page=Thread&postID=97999#post9 7999
Now that Zolo is nerfed, it's no longer "safe" to assume that finding a way to "fix" it such that the now-exploit works again, or doing a similar thing to another boss with a similar mechanic, would prevent you from getting banned.
Boosting with a 70 is still penalized by the instance reset cap per hour, and XP decay mechanics (for grouping with a much higher level). You also go in and out of combat appropriately, which decays your durability, forcing you to have to leave to repair. Granted, being hit by mobs also decays your durability, but going in and out of combat frequently accellerates the process.
TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]
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