Quote Originally Posted by 'Suvega',index.php?page=Thread&postID=96635#post96 635
God this is getting great. I'll keep going to watch you pull at strings more.
Guess what, instance caps limit how much you can clear the instance per hour. It's a determined cap on how much xp you can get per hour. If you have EVER tried boosting via SM, you'd DEF know that instance caps are a pain in the ass. Not to mention blizzard already nerfs the xp earned for a low level character when a 70 touches the mob you kill. The combination of instance cap + the XP is a pretty good cap on the xp/hr you can get.

However methods like zolo involve literally some interesting methods to get your spawns. Instead of I dunno, zoneing into an instance, you move a bunch of mobs around, and find an INFINTE MOB SPAWN THAT GIVES XP. Sounds legit AMIRIGHT?!?
I guess I find it obvious that if it involves dragging mobs across the map, or evading mobs, or doing something other then just @#$@ KILLING SOMETHING, it's probably ain't intended now is it?
Instance cap was to stop the DM farmers. It doesn't effect instance boosting in SM at all. Just add SM:Armory to your Cath runs and you are fine - But I digress.

The exploit wasn't the way of doing it, dragging mini-bosses together is fine. Fighting them both together is fine (evading, terrain exploiting isn't) but the end result (100k-250K+ while 'nearly afk') was considered an exploit. You aren't reading what people are saying, you are just OMGMUSTPOAST.. so chill, read, then post people so far have just argued your points.