I respectfully disagree.Originally Posted by 'Vyndree',index.php?page=Thread&postID=96025#post9 6025
Let me be clear here, in no way am I encouraging anyone to seek out and implement questionable practices that may get their accounts in trouble. That’s not my purpose, and I’m not defending that.
But I do think there’s a difference between “creative use of game mechanic” and “exploit” and that difference is more than semantics. It’s my hope that this post will be viewed in the spirit that it’s intended, which is a discussion of this difference.
I see two parts of the TOS that come into play here:
There were no programming defects, bugs, or geometry glitches that were being “exploited” with the Zolo trick. There was (possibly) an error in design. But who we to say whether this was what Blizzard intended or not? I don’t know anyone I would trust to speak on behalf of Blizzard’s intentions other than Blizzard.“Using or exploiting errors in design, features which have not been documented, and/or "program bugs" to gain access that is otherwise not available, or to obtain a competitive advantage over other players;”
It can be found in these forums that Blizzard’s position with regard to the Zolo trick were sought for and obtained.
Now we have Vrakthris saying:
It seems that Blizzard’s has “adjusted” their position with regard to Zolo.“Don't think of it as a nerf, Ekodas, think of it as adjusting a method of gaining massive amounts of very easy relatively no risk experience which our developers never intended.”
So what else is new? Blizzard adjusts things with every patch.
Sure this was a side effect that the developers never intended, but we have no authority for saying that until THEY say that.
Moreover, it’s not that Zolo is a no-no now. Zolo is not a no-no now. There’s nothing in the world stopping anyone from running Zolo just like they have been all along, there’s just no profit in it anymore. What’s changed is the game mechanic. Policing game mechanics is part of Blizzard’s job and they have adjusted this particular mechanic as they saw fit. To make the blanket claim that other “zolo-like” mechanics that Blizzard has (through neglect, oversight, or, and this is important, purposeful intention) allowed to remain in the game is an exploit is, respectfully, to overstep your bounds. Policing game mechanics is Blizzard’s job.
Using game mechanics to maximum benefit is what we do as players. We do it all the time, with builds, spell combinations, group make-up, what have you. Indeed, it’s essentially what the game IS.
To my thinking, calling the Zolo trick an exploit (then or now) is akin to calling “cheat death” an exploit. There’s no way that Blizzard (composed of fallable people) is ever going to have their game mechanics perfect, or balanced in such a way that everyone’s happy. Part of what we agree to when we play the game is that this is Blizzard’s sandbox we’re playing in. The Zolo trick was within the rules of Blizzard’s sand box. They said so. It still is. So are any zolo-like mechanics that remain in the game, whether they yield results we care for or not. We may have opinions about whether those mechanics are “good” or “bad” or “balanced”, but we need to recognize those opinions for what they are… opinions.
The other part of the TOS that comes into play says:
That’s a loophole big enough to drive a freight train through, but the deciding factor is still Blizzard. Blizzard’s consideration with regard to Zolo was sought for and obtained. Who’s to say that Blizzard considers Zolo-like mechanics that remain in the game contrary to the “essence” of the program? Maybe other zolo-like mechanics that remain in the game are intended. Heck, the zolo-mechanic itself remains in the game.”Anything that Blizzard considers contrary to the "essence" of the program.”
It’s a game mechanic. It was programmed in. It’s not a bug, it’s not a geometry glitch, it’s not an undocumented feature. It’s a game mechanic. Game mechanics in WoW are relatively fluid. They change often. This one changed. Others may not have. That doesn’t make them not a mechanic.
Respectfully,
Knobly
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