
Originally Posted by
keyclone
first off, what fps are you getting for each window?
what type of machine (cpu, system memory, stand-alone grfx memory)?
are you running full screen or windowed?
what resolution? (running in 800x600 helps depending on the machine)
unless you have your characters facing EXACTLY in the same direction, they will start to deviate as they walk forward or back. the best solution is to create a follow macro and have your clone follow your main. (do not use keyboard to drive, as this would probably make your clone stop following. use left+right click-n-hold to drive)
as for jumping and the clone jumping a second later, that is known as 'animation latency'. basically, the clone you see on your main screen receives the 'jump' animation command from the server... after it came from your clone's wow client... doubling the latency before you see the animation on your main's screen. to see if they are jumping at roughly the same time, position both windows next to eachother... stare between them, seeing each character in your peripheral vision. then hit spacebar. you should see movement on both screens at just about the same time. that is client-side animation... which is done BEFORE sending the jump command to the server.
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