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  1. #11

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    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=95543 #post95543
    Heh, tell him about the work hours, Darcla. :P
    I didn't want to scare him away too much. I remember sleeping on a cot the day before a gold release to our publisher waiting on test results. Gotta love testers.


    Scheduled release date means 1 year to release. This may change to 10 years with Duke'm Nuke'm.
    lol QFT. I almost worked for that company (3D Realms), until they told me I would be on the Duke Nukem Forever project (20000+ years later). I lol'd.



    EDIT: You know looking at my original post, I sounded very negative about the career. I love my career and would never trade it for the world. So here are the highlights:

    1) Work environment. I go to work in shorts, t-shirts, and sandles. I usually get in around 10 am in the morning. Everyone sets their own schedules, because different people program better in the evenings or early mornings.

    2) lunch "Breaks" usually involve mini game tournaments. We often play guitar hero, rock band, or smash brothers. (programmers vs. artists)

    3) Gifts: Publishers are always shelling out gifts. In the course of my career I have gotten an xbox 360, PS3, 2 DS lites, a few video cards, and a random assortment of games, keyboards, mice, etc.

    4) You get first picks of gaming conventions and often will get VIP access since you are a developer. Plus these trips are payed for because they call them "market research"

    5) Some companies offer royalties on the games you develop. This is kinda rare, and usually only happens in the smaller companies, but definetly a possibility.

    6) Lastly, the possibility to work remotely from your home. Some game companies are in such dire need of programmers that they will pay for someone half way across the country to work on their game from the comfort of their own home. (there are restrictions and strict guidlines of course, but still a sweet gig)

  2. #12

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    lol this make me want to become a programmer.... but then i look at my father sit in his cubicle all day and realize, wow that's not as entertaining as it sounds
    "You're pro or you're a noob. That's life."

  3. #13

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    I am a Part time 3d model artist its fun but can get very very frustrating. Other then coding i did that for a few years and found it to be really boring hehe. so stayed with 3d art for 6 years now and loving it


  4. #14

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    I heard of 3D Studio Max and Maya. I'm wondering which one of them is better and I would like to create a 3D game. But I don’t know from where to start. Can any one answer me?

  5. #15

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    Think its usualy a hybrid, not 100% sure thou but i do know tat CCP(eve online) uses python to runn the background shit (caulculating shit like vilosety, dmg, distance, orbit, armor, hp, ect...) and some oter script for grapics.
    Signature edited by Svpernova09

  6. #16

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    www.gamedev.net is a better site for your game development related questions.

  7. #17

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    Quote Originally Posted by 'Jimmyearls',index.php?page=Thread&postID=171462#p ost171462
    I heard of 3D Studio Max and Maya. I'm wondering which one of them is better and I would like to create a 3D game. But I don’t know from where to start. Can any one answer me?
    3D MAX is better from my point of view. While I searching on web I found this site: http://si-r-usdesign.com/. I recommend you to visit this site and surely it will help you.

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