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  1. #1
    Member Ughmahedhurtz's Avatar
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    <large friendly letters>Don't panic!</large friendly letters>

    Seriously. 10% is being thrown around without much evidence to back it up in practice. Considering where elemental shammies usually sit on the raid damage meters, I can't see them doing any serious shammy nerfing for LB/CL and I'd bet that 10% number is overstated. I could be wrong, though. Which is one of the reasons I roll so many groups. While I'm guaranteed to be hit by most any nerf, I don't suffer from one single nerf affecting every toon I have. :P
    Now playing: WoW (Garona)

  2. #2

    Default RE: New Shaman Changes incoming.

    Quote Originally Posted by 'Sina',index.php?page=Thread&postID=95351#post9535 1
    Spirit Wolves will have abilities (like a stun, snare etc.) and will serve as a DPS timer.
    what does that mean exactly? I don't understand... :S ok so they have stuns and snares.. and will time our dps? but dps is already a value independent of time itself so the service of timing is irrelevant! :P

    We'll be working on a Shaman polish very soon.
    *cough* "to cover up the mess we've made"

    on another note.. I don't understand what was wrong with paralysis.. yet shamans on the wow forums seem happy that it's being removed!! have I gone crazy?
    1--------10---------20---------30---------40---------50---------60---------70---------80
    Kaiya, Ðeceased, Deceased, Decaesed, Deceasead, Deceasaed

  3. #3

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    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=95420 #post95420
    Quote Originally Posted by 'Naysayer',index.php?page=Thread&postID=95403#post 95403

    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=95371 #post95371
    It's only 10%. :P
    10% x 5

    lolwut? 10% is 10%.
    10% of 5 is more than 10% of 1.

  4. #4
    U JELLY?! Toned's Avatar
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    Each character doing 10% less dmg would be your total group damage going down by 10%.
    Reducing the damage by 50% would be like 2 1/2 boxing. Your 5 10% nerfed damage shamans will do an ASSLOAD more dmg than 2.5 shamans.

    Example: 5 shamans all 5 do 1000dmg.

    5x1000 = 5,000dmg

    10% of 1000 is 100 so now all do 900dmg

    5x 900 = 4500dmg

    4500dmg is exactly 10% less than 5,000dmg not 50%.

    5x10% of the total group damage = 50% of 1 shaman, so it would be like 4.5 boxing instead of 5 boxing in terms of damage. If your damage hit 2500dmg then yes you got a 50% nerf but it isn't that way. Math ftw.


  5. #5

    Default

    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=95527#pos t95527
    Quote Originally Posted by 'Naysayer',index.php?page=Thread&postID=95525#post 95525
    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=95420 #post95420
    Quote Originally Posted by 'Naysayer',index.php?page=Thread&postID=95403#post 95403

    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=95371 #post95371
    It's only 10%. :P
    10% x 5

    lolwut? 10% is 10%.
    10% of 5 is more than 10% of 1.
    holy jesus

    seriously... get a calculator.
    OK :

    Standard heroic instance group has healer, tank, 3dps each doing 1000 dps on average each. Trash Mob has 30,000 HP. Normal time-to-kill (TTK) is 10 seconds of DPS, this is our baseline.
    Elemental Shaman get nerfed to 900 DPS.

    In a normal group, one of those DPS happens to be an Elemental Shaman, so the TTK increases to 30000/2900 = 10.34 seconds or a 3.4% increase.

    In a 'classic' multibox group, all three of the DPS happens to be an Elemental Shaman, so the TTK increases to 30000/2700 = 11.11 seconds or a 11.1% increase over baseline.

    In a 5 shaman group, all 5 DPS is an Elemental Shaman and your TTK increase from 30000/5000 = 6 seconds to 30000/4500 = 6.67 seconds or a 10% increase over baseline.

  6. #6
    Member Ughmahedhurtz's Avatar
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    Fascinating, isn't it? Naysayer, you ?
    Now playing: WoW (Garona)

  7. #7
    Super Moderator Stealthy's Avatar
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    I don't mind the dps nerf, becuase we get CC in the form of hex. And Hexed mobs don't heal like poly'd ones do!

    Hex150 Mana 20 yd range
    1.5 sec cast 45 sec cooldown

    Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 30 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts.

    Note the word "may" there - which means its a chance to break on damage like fear.

    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  8. #8

    Default

    Castsequence Hex will be delicious.
    Jaese / Ja�se / J�ese / J�ese / Ja�se <DCLXVI> � 5x Shamans � Alliance US Cho'gallPvP
    0[---------10---------20---------30---------40---------50---------60---------70---------]80
    N: 3/3 HR | 1/3 BF ][ H: -- ][/align][/font][/size]

  9. #9

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    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=95559 #post95559
    Fascinating, isn't it? Naysayer, you ?
    wtf?

    All i said was that the nerf hurts shaman multiboxers more than the average joe solo shaman, since it's a loss of 10% to each of the multiboxers 5 shaman. It's really not that confusing. If you mistook 10% x 5(shaman) as -50% damage overall, you need to go back to math class.

  10. #10

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    Quote Originally Posted by 'Vyndree',index.php?page=Thread&postID=95424#post9 5424
    Quote Originally Posted by 'Ughmahedhurtz',index.php?page=Thread&postID=95371 #post95371
    It's only 10%. :P
    Don't forget, along with the CoE changes, we've also got more synergy with boomkins. (Talent: "Earth and Moon")
    http://wotlk.wowhead.com/?spell=48513

    3x shaman 1x boomkin inc?
    *points to signature* Way ahead of ya! :thumbsup:
    WowVoiceBox - Free speech recognition program designed for multiboxers!

    Retired Multi-boxer

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