Originally Posted by 'Fursphere',index.php?page=Thread&postID=95887#pos t95887
Fixed
Originally Posted by 'Fursphere',index.php?page=Thread&postID=95887#pos t95887
Fixed
Thanks for the post, I didn't know that Blizzard had approved the use of Zolo. I apologize to anyone who might have felt like I was calling them a cheater.Originally Posted by 'Stabface',index.php?page=Thread&postID=95909#post 95909
[align=center][/align]
To be honest I can't remember if the spawned skeletons in Scholo give XP. There is one room where a MOB will keep spawning them over and over again and unless you kill that MOB it will never end! Those give XP?
http://www.wowwiki.com/Scholomance_Dark_Summoner
Dana Pain
Legion of BoomKil'Jaeden
Not sure if they give XP or not. But it's not endless skeletons, they will only summon until they run out of mana (which takes a while, admittedly)
Maybe at the time it felt like it was forever.Originally Posted by 'Stabface',index.php?page=Thread&postID=95931#post 95931
Well, I think there are like 4 of them there but guess if it is based on the mana they have it wouldn't be worth it I guess.
Dana Pain
Legion of BoomKil'Jaeden
They aren't too far in - you could kill the rest of everything on the way, leaving your alts parked at the entrance. Then tag the 4(?) summoners and blow up skeletons until they stop summoning them. Then run out and rinse and repeat. If the numbers are accurate, judging from the mana they have and the ability cost, you'd get 70+ skeletons from each one, not bad...
I'll go check and see if they give XP.
I guess if we follow some the the logic here, at 70 boosting 4 other toons is an exploit. 70 can kill much faster than lvls instance was designed for.
Exp hit for one 70 is not that bad considering the time it takes them to clear the instance.
At some point lvl 90, 100, 150 etc Bliz will make option to start a char out at 70 80, etc.
They are doing this now with death knights, could they not do this with other classes?
death knights start at 5x, I think
![]()
I'd agree -- though technically they did the same with AFK'ing in BG's.Originally Posted by 'Stabface',index.php?page=Thread&postID=95461#post 95461
Policies change, and now that they have you can pretty much guarantee that anything similar to the old "Zolo" is very likely to be considered a bannable exploit in the future. They've made their statement by nerfing the current "creative use of game mechanics". Now that Zolo is a no-no, we can safely say that doing anything similar to Zolo NOW would be an exploit.
EDIT: Fixing for clarity since I had a PM about it -- I'm not opposed to the people who did Zolo while it was still a creative game mechanic. I only have a problem with people who try and repeat the "Zolo-style" leveling process now that Blizzard has put their foot down. Given that Blizzard has put their foot down on Zolo, it's reasonable to expect that they do not believe that similar methods should be used for other bosses. Much like taming spirit wolves in Dustwallow -- it was fine before the fix -- it just isn't now.
TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]
I'm not opposed to the people who did Zolo while it was still a creative game mechanic. I only have a problem with people who try and repeat the "Zolo-style" leveling process now that Blizzard has put their foot down. Given that Blizzard has put their foot down on Zolo, it's reasonable to expect that they do not believe that similar methods should be used for other bosses. Much like taming spirit wolves in Dustwallow -- it was fine before the fix -- it just isn't now.![]()
Connect With Us