Thanks for the tip - I actually haven't had issues targeting the same area as long as I refresh the camera angle (calling setview) before the pull which I always do when I hit my "follow" key anyway.
I don't actually click anything with the mouse on the minions - I have "X" (key down) configured to enable broadcasting and "X" (key up) configured to send a mouse click to the same location on the minions, that I target on my main screen. So while "X" is held held, the reticle on the minion screen will be on the same relative location as the mouse on my main screen and when released, the spell will fire.
About the wizards, my concern hasn't been the fire aura as much as the fact that they cast Arcane Explosion when the team is in range. Do you know of any way to prevent that?
That being said, I've actually come to prefer this method of AE'ing - at least for SM, because it uses less mana. After the demo-hotfix, I find that I spend almost as much time accumulating threat as actually doing damage and while the pack takes a bit longer to kill, that is offset by the less time I will be spend drinking after, so it feels pretty even. Also, there are no runners to deal with :-)
All in all, I think I prefer this method for Cathedral - but the flexibility of being able to run around while AEing and not worry about positioning and camera angles might make Arcane Explosion the better choice eventually.
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