
Originally Posted by
CMKCot
its not texture, geometry or effects that will kill you and the RAM and CPU usage are fine, its the frame buffer what gets you. your VGA has to pump out some ludicrous amounts of pixels. and VGAs were never designed with multiboxing as a reasonable use case.
i have a similar client setup (21:9 1440p) and 5x wows make my 1080 OCd pump about 25millon pixels a frame, 10 would be about 50m... those numbers are just unreasonable, and even a 1080ti will struggle to keep up. (4k is "only" 8m pixels) this pixel count wont magically appear on your screen, its rendered using the
VRAM as storage, my current 5 screens at 3440*1440 use up about 4gigvram as framebuffer with another 3 for assets.
It will be cheaper, and more reasonable when you think of future proofing your setup, to offload 5 of the clients to a second PC.
you could try lowering the render quality, but the impact I've seen is negligible.
when i upgraded to 1440p i noticed some REALLY poor performance, not consistent with my estimations... eventually i narrowed it down to turbo boost 3.0 being stupid, and to VideoFX. after correcting TB3.0 byt killing it at the BIOS, i changed my weakauras/vfx setup to use only one source per slave and went from 40isk fps tops up to a steady 60. maybe check that if your setup relies heavily on vfx.
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