After running several of the Hardmodes(Ifrit and Garuda), I've come to see that Dragoons will definitely be the OP damage class, however they require to be up close and require to 2 skill chains (which is easily be macro'd), however a lot of the last several dungeon's bosses do some sort of aoe knock back combo where they aoe knock back, and aoe your ranged people and require you to reposition of your melee and your ranged, which may or may not be an issue to some.
I personally will be running Paladin/Warrior, Black Mage, Bard, and White Mage/Scholar.
Both Paladin and Warrior play specific roles in the end-game based of damage type being received. Warrior is a large HP/Decent DPS Output, while paladin has a lower hp pool but has damage mitigation.
Both WHM and Scholar have specialized healing roles in the end-game. Scholars have great group buffs not to mention the healing faerie helps out a ton because you don't always have to focus heal all the time as your faerie will help you out. White Mage (being my main class) is still the all around large heals healer.
Black Mage because its pure dps a ranged, more so then summoner. Summoner may be something to look at but i dont see many summoners in the hardmodes right now so i cant gauge their capabilities yet.
Bard all around is amazing ranged dps not to mention has the ability to mana song at reduced damage for a period up to the max amount of mana they have. This has saved me many times in the hardmodes because it allowed me to generate mana much faster.
Also a note for those who havnt not finished the main story line. You are required to 8 man several parts of the last pieces of the storyline this may or may not be problematic for multi-boxers if you do it with friends or do it solo. There are several fights where you must tank the boss, kite kill the adds with dps, while maintaining heals on the kiters and tank. May be a lot of work for a 4 boxer or 8 boxer. Its not impossible, but would definitely take some setup.
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