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  1. #1

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    Quote Originally Posted by heyaz View Post
    Hmm have you tested the efficiency of this setup? I use a much simpler, single castsequence and easily pulled 4-5k on trash and ~4k on bosses. That was with ilvl 219 weapons. With my 264s I believe I can pull up to 5-6.5k on trash and over 5k on bosses. Just saying I think 3.4k and especially 4k on trash is exceptionally low - you may wanna rethink the setup.

    I love the /cleartarget [target=dead] part.. I had no idea that worked. Can't wait to try it - I hate runaways! Although it sometimes gets you a bit of extra loot with autoloot enabled
    Mind posting your macros then?
    Even if it is just a castsequence
    Last edited by Shodokan : 04-24-2010 at 03:15 PM
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  2. #2

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    Quote Originally Posted by Shodokan View Post
    Mind posting your macros then?
    This is what I have right now. It's not optimized or refined at all but it pulls very high dps, I plow through trash and bosses without any healing. Looking at it now, probably doesn't even need the second Crusader strike, but with some haste you may get through the globals fast enough to get to the end of the macro before judgement is up again.

    Main macro:

    /startattack
    /cast Hand of Reckoning
    /castsequence reset=6/combat Judgement of Justice, Crusader Strike, Divine Storm, Consecration, Crusader Strike

    Then a /click is bound to almost every key I hit on the DK to tank. That's it.

  3. #3

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    Quote Originally Posted by heyaz View Post
    This is what I have right now. It's not optimized or refined at all but it pulls very high dps, I plow through trash and bosses without any healing. Looking at it now, probably doesn't even need the second Crusader strike, but with some haste you may get through the globals fast enough to get to the end of the macro before judgement is up again.

    Main macro:

    /startattack
    /cast Hand of Reckoning
    /castsequence reset=6/combat Judgement of Justice, Crusader Strike, Divine Storm, Consecration, Crusader Strike

    Then a /click is bound to almost every key I hit on the DK to tank. That's it.
    thx m8. But i thought HoR only did damage for the first time used on a target?
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  4. #4

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    Quote Originally Posted by Shodokan View Post
    thx m8. But i thought HoR only did damage for the first time used on a target?
    It does damage if you don't have aggro. Since no one has aggro when I pull, all 4 will hit. The DK regains aggro in a few seconds, then all 4 will hit again next time, and so on.

  5. #5

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    Quote Originally Posted by heyaz View Post
    It does damage if you don't have aggro. Since no one has aggro when I pull, all 4 will hit. The DK regains aggro in a few seconds, then all 4 will hit again next time, and so on.
    Makes sense, thanks.
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  6. #6

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    Quote Originally Posted by heyaz View Post
    This is what I have right now. It's not optimized or refined at all but it pulls very high dps, I plow through trash and bosses without any healing. Looking at it now, probably doesn't even need the second Crusader strike, but with some haste you may get through the globals fast enough to get to the end of the macro before judgement is up again.

    Main macro:

    /startattack
    /cast Hand of Reckoning
    /castsequence reset=6/combat Judgement of Justice, Crusader Strike, Divine Storm, Consecration, Crusader Strike

    Then a /click is bound to almost every key I hit on the DK to tank. That's it.
    Heyaz,

    how do you handle/ manage Art of War procs on the rets for exorcism and flash of light?
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  7. #7

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    For me, I just use Jamba's Proc watcher. Not 100%, but helps me out. I've read somewhere there's another addon you can get from Curse, but can't remember the name. Thing I don't like about Jamba's, no offense Jafula, is I can't seem to be able to move the bars or shrink them. So they take up more room on my main's screen than I like.

  8. #8

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    Quote Originally Posted by lans83 View Post
    For me, I just use Jamba's Proc watcher. Not 100%, but helps me out. I've read somewhere there's another addon you can get from Curse, but can't remember the name. Thing I don't like about Jamba's, no offense Jafula, is I can't seem to be able to move the bars or shrink them. So they take up more room on my main's screen than I like.
    Grab the latest Jamba, you can move the bars and shrink them now. To move the bars, you need to type /jamba-proc and scroll down to and click the option "Show Test Bars". You can now hold alt and drag the top bar around the screen. While the test bars are showing you can adjust the width and height of the bars.

    See the thread below for more info:

    http://www.dual-boxing.com/showthread.php?t=29868

    Oh, and you can get Jamba using the curse client (or from wow.curse.com) as well.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  9. #9

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    With those specific click macros, I have a question -

    I mash buttons like a crazy person, and it seems like my click-speed really changes dramatically according to the click-speed-testing thing. So, if my main macro looks like this:

    /click button "2"
    /click button "3"
    /click button "4"
    /click button "5"

    and my buttons are:

    2 = Judgement
    3 = Divine Storm
    4 = Crusader Strike
    5 = Consecration

    It will fire off whichever one of them is not on cooldown, assuming I'm not also on the GCD?

    If I don't care about the order they get fired off in, does it matter if I put in ,'s to space them out? Like, does clicking on them even when cooled down, or during the GCD wind up resetting the GCD so nothing fires? Because if not, I think I'll just skip putting in ,'s and keep monkey-like mashing at different speeds going

    Also, on the HoR thing: I have HoR bound to a different key on my rets with the following macro:

    /cast [target=focustarget] Hand of Reckoning

    rather than included as part of their attack rotation - this makes it easier to not use it on fights where it's possible that they would draw aggro and keep it too long to survive. I made that switch after one of them drew aggro with it just long enough to get pounded to death by a boss before the tank could regain aggro.

    Though, anyone know if the following might work to make sure the tank instantly gets aggro again:

    Tank macro: /castsequence ,Righteous Defense

    Ret macro: /cast [target=focustarget] Hand of Reckoning

    And I just hit it 2x - so the rets all blast the target and then the tank immediately regains aggro with it?

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