Any idea what the least amount of dps you need to skip the insanity?
Any idea what the least amount of dps you need to skip the insanity?
Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
10x shamans PVP
Considering he has around 300k left when he starts the first insanity.Any idea what the least amount of dps you need to skip the insanity?
300.000/5chars/10seconds=6k on each char. Well a paladin tank won`t get that much so I`d say around 7k on the dps. Which doesn`t go with the preciously posted dps screenshot + prettymuch impossible on a single target rofl. Guess I`m missing something here.
btw could you post your armory and dps macro? I`m wondering how your shamans are doing this much damage![]()
He has at most 431,392hps
You need to dps the last 66% in 10s so
287595 in 10s ie 28759.5 group dps if we take an arbitrary value of 2K dps for the tank (frankly this is on the low side)
then you 4 dps need to put out 6690dps (remember this is maximum)
In the SS the Total hps were slightly lower at 428007 and recount is showing that the time on the boss was longer than 16s which is why the dps numbers look lower than you would expect
Pally was on the boss for 20s and the others for around 17.5s going by recounts total damage/dps
Shammy macro:
Armory is linked to the left under my name.Code:#show Lightning Bolt /script UIErrorsFrame:Hide() /use 13 /use 14 /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() /cast Elemental Mastery /castsequence reset=5 flame shock,lava burst,chain lightning,lightning bolt,lightning bolt,chain lightning,lava burst,lightning bolt,chain lightning,lightning bolt,lightning bolt,chain lightning /castrandom lightning bolt
Well it looks like you have 2200SP without weapon enchant on. I have 2k with so there is a difference.
My macro is about the same, only difference is that I have CL on castrandom and LB in the castsequence. I should try yours. Maybe I`ll get higher then what I`m now.
I would be very surprised if your dps increased using that macro as it is very inefficient
I assume you are referring to the build in delay castsequence brings and /click is better (which I am too lazy to setup) but if you mean something else I would be interested in seeing the details. Thanks.
Well theres 2 points
1st is the one you mention ie the server/client nature of wow last time I ran the numbers a 50ms latency can afftect your dps by around 5% and obviously gets worse the higher your latency
2nd You effectively are using a fixed rotation which has not been optimal dps for a while when they buffed Lightning overload in a hotfix after 3.1. Back then it was more dps to delay a LB to make sure you cast LvB on cooldown. These days it is a dps loss to do that. The cooldowns just do not line up nicely to model a priority rotation in a castsequence. A fixed rotation also benefits less from Blood Lust or any temporary haste effect. On a short fight it probably does not make much of a difference (except when using Blood Lust) but you will notice the improvement on a longer fight using a priority rotation
The last thing is more of a nitpicking thing that shouldnt really affect dps and that is there is no need to have the last line as a /castrandom just use /cast
12s, insanity cast didnt even start.
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