Leveling Speed, or: best way to level?
I'm still pretty new to multiboxing. Started only 8 days ago. So far I have my 5x shaman squad up to level 30 (woo woo!). From 1 to 20 I leveled at Azuremyst and Bloodmyst isles, and now I'm paying people gold to run me through SM cath many many times. Right now, at 30, I have 1d7h /played.
After I ding 40 I'm going to stop doing SM (possibly before then). How fast does a level usually take at that level when questing? I may try to get ZF runs, but I've had bad experiences with that in the past-- its really tough to find an competent skilled runner.
So I guess I'm asking, whats the best way to level 40+?
RE: Leveling Speed, or: best way to level?
Quote:
Originally Posted by 'Mendicant',index.php?page=Thread&postID=75785#pos t75785
I'm still pretty new to multiboxing. Started only 8 days ago. So far I have my 5x shaman squad up to level 30 (woo woo!). From 1 to 20 I leveled at Azuremyst and Bloodmyst isles, and now I'm paying people gold to run me through SM cath many many times. Right now, at 30, I have 1d7h /played.
After I ding 40 I'm going to stop doing SM (possibly before then). How fast does a level usually take at that level when questing? I may try to get ZF runs, but I've had bad experiences with that in the past-- its really tough to find an competent skilled runner.
So I guess I'm asking, whats the best way to level 40+?
Download a questing mod, and follow it - they're pretty good, the free ones, anyway.
I've heard the Zygor mod and guides are very, very efficient, but they cost money - $50, which is a bit much IMHO. (I'd pay $20, but not $50)
I don't have a problem with you paying for instance runs, everyone does it, do what you want *legally*. it's one way of leveling your toons, and it's pretty silly to criticize a multiboxer for doing something out of the ordinary. :) If you can get ZF runs, go for it - I know on my server Tanaris chat is always full of people looking for ZF runs.
I do Questing, Boosting, and Instancing.
I'm doing a mixed bag here. I'm on a PvP server so sometimes you just can't quest. 70s that used to leave my solo characters alone always seem to wanna obliterate my lvl 20s....
What i'm doing is running my characters through at the earliest level they are able to zone in, and basically farm boss loot, and collecting greens to DE/upgrade/Sell on AH (Master Looter FTW!) And once the group is level appropriate, I run the instance normally. It seems to work pretty well, because I end up being pretty well geared. I did many a VC run, got just about every item I could think of on every character (easier on my 5 man mixed class team than my 3x locks lol) and when I was 22 I ran it the normal way and had way more fun than when running with my 70. The added intensity of being vulnerable added to my excitement. I also boosted through SFK, though not as often, as I'm Alliance and SFK is a long way for lvl 10s to run lol, and ran at lvl 24-25 but due to all my gear being red, I couldn't take down the final boss, and didn't want to bother hearthing one by one to repair and re summoning.
I am now farming SM Library for with my 3 locks and another pally (who will be used to boost the chars on the account with my current 70 boosting pally) and gathering rested xp for my mixed 5 man team. Both teams are 24-26 now, so I may experiment with swapping one out. My locks do plenty of damage, but can't rez unless i remember to SS a pally, and can't off heal. (I made a "oh crap" macro that has all chars that can heal cast a heal on my tank, helps a lot for many "oh crap" moments) I have a few more runs to go before they all have the gear from Doan, then it's off to Cath (and I guess GY, but I skipped it as the gear isn't as great, but there's always the rares, and paladins PWN undead) Then I will boost the other team and farm gear, my pally should be fully decked out in Scarlet Chain stuff by the time he runs it as the tank. It's way more fun to play at a slight advantage and own, than play slightly too low/undergeared and wipe a lot (hence my inability to take down Arugal in SFK with red gear)
I will probably also quest a bit as well, but when avoiding collection quests, and playing 5 characters, you tend to blow through available quests before you are able to pick up the next part of a chain, or level out of a zone. The strength of 5 boxing comes in being able to do dungeons by yourself, which easily makes up for collection quests, and gets you some nice gear to boot!