5 Palys? 4 Arms/Fury warriors and a Holy Paly? dumb idea or hmm...
I was just wondering if
Doing a 5 box group of paladins would even be worth wild…
5 Blessings
5 auras
Plate armor
5 Consecrations
5 judged blessings
might be wroth a try..
or 4 Warrior toons and 1 holy Paladin?
A set up for 4 or 5 Deathknights?!
DPS + Plate and healing?
Comments?
Being I have been Boxing for just over 3 weeks now
I was wondering if anyone has tried ether of the
Above combos and if it’s even worth it?
Thanks!
RE: 5 Palys? 4 Arms/Fury warriors and a Holy Paly? dumb idea or hmm...
Quote:
Originally Posted by 'Zruam',index.php?page=Thread&postID=67551#post675 51
I was just wondering if
Doing a 5 box group of paladins would even be worth wild…
5 Blessings
5 auras
Plate armor
5 Consecrations
5 judged blessings
might be wroth a try..
or 4 Warrior toons and 1 holy Paladin?
A set up for 4 or 5 Deathknights?!
DPS + Plate and healing?
Comments?
Being I have been Boxing for just over 3 weeks now
I was wondering if anyone has tried ether of the
Above combos and if it’s even worth it?
Thanks!
5 Blessings?
1. Kings - ok for all
2. Might - just for Melee and maybe the tank
3. Wisdom - yes for all
4. Light for +healing received, ok
5. Sanctuary - coming from the tank himself, less dmg reduction.
6. Salvation - great for all except the tank.
5&6 becomes an issue where you cast Salvation for all, and then Single Blessing Salvation yourself.
5 Auras?
1. Armor from Devo - ok
2. Consentration - ok for casters/healers
3. Retribution. Ok at lower levels, not really used in heroics / raid levels--except you have extra paladins.
4. Sanctitity - good +dmg all around
5. Specific Resist. Not much low level encounter where you would need more than 1 type of resist.
5 Judged Seals
1. Light
2. Wisdom
3. Crusade
4. Justice,
5. Blood if horde. Dunno what Allies really have
Where are 5 Paladins good at? Undead and Demon mobs:
1. SM graveyard
2. Undead Strath
3. Hellfire Peninsula
4. SMV
5. Botanica?
6. KZ
Naxx maybe?
I've ran 2 Paladins in my group. Shock Build 38/0/23. After the holy shock, I'd want to do some auto-attack w/ SoR. I find it irritating when my pally isn't in melee range.
I run an Arms warrior also with m 4-box, and same deal with melee. It takes some more micro to have them in place to auto swing.
I find it nice to have the Warrior on follow of my Prot Pally tank, and does a charge first, so then I just walk up to resume tanking.
But then I find my cast sequence on my warrior much more cumbersome to micro due to rage issues which I don't see in my main screen.
So I do ThunderClap and Demoshouts. Then just spam Slam and MS. And ofcournse sync key of Execute with Hammer of Wrath.
Now, I mix in a Combat Mace Rogue who just spams Hemo and Evis. I like the passive mace stuns. But positioning to be in melee range after the Warrior charges, and the Prot Pally moves into position, I dedicate a key for Shock Pally and Mace Rogue to inch up to melee range. But by then, the mob is in execute range. :)
After a few more gear, I'm gonna play with Shaman mixed in with the Melees.