Ok... there's a lot of hype with AoC out now... so I'm just wondering where you guys are at with AoC.
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Ok... there's a lot of hype with AoC out now... so I'm just wondering where you guys are at with AoC.
Where's the "Got turned off by the WE HAVE NIPPLES AND BLOOD AND GORE and traditional FunCom mishaps" button?
Alternative post
"I'd like to try it with a trial code but until then I'm gunning for Warhammer Online"
It's real cheap, I should pick it up rather than reactivate my WoW accounts because I have too much time on my hands..
Ive read too many posts about how the game is heavily Instanced, sort of like Guild Wars.... just not my thing, I'll wait for the trial to come out and see then.
Installing it at the moment, taking forever just to install, then it will likely take a long long time to patch....
You need to put up there a "I don't plan to buy it" option. :)
Not sure yet - I bought it and it replaced WOW for sure...it is just a question of whether or not it will get replaced by WAR (likely) or whatever else comes out (Darkfall)...
I have been looking at the necromancer class...imagine 4 boxing with 4 Necromancers...they get up to 11 life draining/group healing pets per necro...44 pets and 4 necros....That would be a nice little army lol (plus being able to hide etc.)
Damn it... I knew I forgot something!
Changed the poll... if you want to change your vote... go fer it!
(sorry about that) :wacko:
Voted :)
I've been in WoW since release... I'm loyal. I'm not going anywhere. While I may stop multi-boxing at some point (we're trying to start a family, and kids are expensive), I'll always have at least 1 account open with WoW. Unless of course, they release a KOTOR MMO that doesn't suck it up like SWG is now thanks to SOE.
Oooh... that would be nice. KOTOR was just awesome to play. It's amazing how the choices that I felt were right made me so pale and dead-looking. 8oQuote:
Originally Posted by 'Xaedra',index.php?page=Thread&postID=67376#post67 376
Game is a lot of fun and and worth trying out.
Do the trial version though if you really dont think you will like it.
I plan to try it but i highly doubt i'll be able to quad box in it without a /follow built into the game. Besides, sometimes its just nicer to play a single character so i think i'll try AoC while my shaman accounts are "on pause" see what i think, and if i like it, swap, if i dont, i'll reactivate wow and carry on. I might even play both once S4 hits anyway.
game is fun... easy to get into and out of in regards to time.. i was on limited time last night.. jumped on played for 30 minutes finished up some quests.. and bam.. off to hang with the wife before aggro built up :D
The final phase of the beta was extremely buggy and from what I hear quite a few of those bugs made it into the release version.
It's not going to be fun to box in my opinion and it has a "skill" based combo system that is easily made into a single button press with a programmable keyboard. As far as boxing goes it would take my upgrading all but 2 of my machines to even try it out, if you are one of the type that plays 4-5 copies of wow on one machine you can forget about it, not going to happen.
This is going to be a hard sell for most new customers, I for one couldn't see offering a trial to a friend or co-worker unless I knew 100% they would be into the gore and graphic content. I just don't see this going over with anyone except immature boys who are eventually going to get back to the excitement of occasionally hearing a girls voice on vent ;)
My boyfriend is buying a copy so I'll be trying it out on his version.
If it's good then I may purchase a copy of my own, but it would need to be really good for me to stop playing WoW because of it (good enough to get most of my guild over there).
I'm somewhat put off by the seemingly sexist nature of the game (though the info I get is mainly from male players who may have scewed priorities), but I'm hoping that the game play doesn't just revolve around tits and wenches.
the game doesnt revolve around tits and wenches.
Its the lore... Conans times were rather shitty for women. There were slaves, murders, thieves, etc. You dont walk into town and see 500 naked women riding poles, you do see women scantily clad... and looking better than in most mmo's, but its not a porno by any means, and the game is quite fun.
I got it and have been hardcoring it, it's a beautiful game and the blood and such is cool and it does have some nipples in it...
The game is very heavily instanced, like if you travel anywhere outside the main cities (like org, UC) you go into a instance...
The one bad thing is i'm a necro and any melee class it seems can pummel me and i get ganked every 10 minutes and it pisses me off to no end! but besides the ganking it's really fun, alot more in depth than wow in some ways, leveling is no where near as easy and i dunno about end game yet.
Player cities are just starting to be built barely, and siege battles haven't happened yet, the crafting is hard as hell but you can pick up everything but you just have to walk around and find stuff, they dont show up on your map or anything like in wow. The story is really really good, you get your own personal questline that you go offline to play so you dont have to worry about getting ganked, that part was nice.
Anyways i'll keep you guys posted, it's still a little buggy but not very bad at all, i haven't personally had any problems but people in my guild have said they have crashed.
As far as hardware wise, you will need at least a dual core processor 2.0 or above, 8800 or up video card, and 2 gigs of ram to play it smoothly.
Yeah, I cancelled my 5 WoW accounts and am currently having more fun single boxing in AoC than I had in 4 months of 5-boxing WoW. I will say though, the game is not finished, not even from an MMO perspective. I've hit several bugged quests/bosses, I can't believe that the loot tables are complete as is, and the quests have trickled away on me here in the late 30's. I think they basically needed a cash influx to keep going. If they finish the game out the way they started I think it will be stellar.
'Loyal to WoW'... that's just hysterical that anyone is 'loyal' to a game.
Anyhow, is it a WoW killer or all that buzz? WhoTF cares? Why does any game have to be 'killed' in the name of any other? For me AoC is fun, exciting, and new. When it stops entertaining me I'll go look for something else, maybe that will be WoW again, maybe another MMO.
BTW - I'm on Stormrage as Elothyn playing a Tempest of Set. Come gank me some time! BTW - ToS is possibly THE coolest healing class of all time! Considerable AoE damage + HoTs = the sh*t! I'm so loving the gameplay!
Suvega picked up two copies on Friday, and we spent the weekend leveling his assassin and my bear shaman.
These are my initial thoughts...
The Good
- The game does hybrid classes justice (i.e. heals+dps) -- the bear shaman class is one of the most enjoyable hybrids I've played. I really enjoy hybrid classes but hate having only one "workable" role in the endgame. Bear shamans are forced to melee in order to effectively heal, which I think is a great class mechanic.
- Quests are interesting -- while there are some collection quests they pretty much drop for everyone in the party. The quest icons on the maps is also a great touch.
- Combat system is somewhat difficult to pick up, but I like it that way. Too many games are "too easy" -- I love the combo system. However, I have to admit that not allowing you to 'queue up' your next swing properly and being quite finicky about the timing of your combo swings can be annoying - particularly in PvP
- Gathering professions can be learned by all - 1 crafting profession per character. This ensures an adequate supply of mats -- or just go collect them yourself.
The Bad
- UI definitely needs work. Sucks majorly, non-intuitive. I couldn't even FIND my spells until I was level 15 -- all I could see were my combos and I spent much time wiping due to not having many heals.
- Many quests/zones are bugged. Suvega has fallen through the world on more than 1 occasion. Several quests are unable to complete because of bugs. Suvega's character has bugged out and not been able to attack things for some time.
- Trade/auctionhouse is disabled due to bugs.
- Grouping UI sucks, as does the broken /follow and other various tidbits like "summon to instance" being bugged. You can't see what instance you're in. Party healthbars are teeny tiny in the corner of your screen. Party minimap dots are gray colored and hard to identify.
- Resources: the forums are either queued FOREVER or just bugged. They won't let me in. The few wiki's and non-official forums I found have little to no information. With the number of bugs, it would be nice to know of a "known issues" list so you can avoid the buggy areas. Skills (feats) and ability tooltips are vague, so it's hard to make correct decisions on what you should be using. The /petition report feature has a queue that spans for miles and is very hard to figure out how to use.
- Speaking of resources... The [OOC] chat is filled with what's worse than 14 year old barrens chatters -- they are now 18 year old foul mouthed college fratboys who relish in the fact that they can get away with telling you to suck their **** when you're asking for help. When they're not swearing, they're bragging about their graphics cards and having heated WoW vs AoC discussions.
- The level 35-40 zones are nonexistant. We talked to a couple level 80's and were told just to grind it out. We looked up a progression map online and found NO zones tailored for 35-40. While levels 1-35 are FULL of quests and quests and quests, you are literally dumped in the middle of nowhere with nothing to do at level 35.
As for "tits and wenches" -- there are boobs. And lots of them. IMO, the feel I get from the shirtless boob appearances is that it was thrown in as a "added bonus" to the horny male gamer crowd, and as an afterthought they tried to make sure that it was ALMOST tastefully done to appease the significant others and/or female gamers. I get a laugh out of it at the very least -- one of my quests for my female character was to sleep with a drunk (wasn't shown -- just a fade to black) and the dialogue between them afterwards was humorous. The character models can be tweaked to have a bigger/smaller bust size but even at the smallest size your character will end up looking like breast implant barbie.
Your character loses nothing nor gains anything stat-wise from being female -- for the lore, male NPCs will flirt with females (sometimes female NPCs too) and female NPCs will flirt with males. There's some random flashing of breasts in some quests, but in places where it would logically be due to lore (i.e. naked girls flee'ing from a harem, etc). You'll wonder why some of the NPCs don't topple over due to the weight of the two ginormous basketballs adhered to their chest, but if you have a sense of humor you'll realize the only reason why they're put there is to reel in the lonely male gamer crowd -- as a girl, get a good laugh at how obvious it is and, if it works, how pathetic the poor lonely male gamers are. I'm not poking fun at any of the guys here -- as long as you didn't buy the game specifically for digi-boobs. ;)
All in all, my impression is that is a VERY buggy game with big issues and could've used a much longer "polishing" phase. As a software tester myself, I'm abhorred at the vast number of in-game issues. If these issues were resolved or are resolved in a timely manner, then my opinion will improve. As of now, it's a intriguing combat system thrown into a rushed-to-production game that hasn't been tested properly. I may or may not stick with it (along with WoW) depending on how well they execute their fixes.
I realize WoW wasn't perfect at first release either, but it's the AMOUNT of bugs in the FIRST NEWBIE ZONE ALONE that astonished me, and the bugs haven't tapered off since leaving that zone either. There's literally bugs EVERYWHERE.
Suvega and I are on Tyranny server -- named Suvega and Vyndree respectively.
I am playing on the Zug server. I play a few hours a week with some friends. The game looks GREAT if your pc can handle it. It is buggy and that a shame! But it just might be a great game as it works out the bugs and adds more to the game. I'm not leaving WoW. I am more excited about WotLK tha any new MMO or expansion ever. I like the additions they are doing to PvP/Mounts. And the fact that every raid zone will have a 10 man option is good. I'm hoping at least a few of those will have some boos encounters that are MB friendly. But thats another topic. AoC=7 out of 10 for me.
I've started playing AoC the day it was released in europe. My experience is somewhat different from Vyndree's. My guardian is now level 34 and so far I have not encountered any serious bugs. It was a pleasant gameplay altogether. True, the interface and GUI need improvement, but today's patch has already made it better. Surely, once interface addons are out, customization will be possible too. I never got stuck, the game never crashed, and out of the 50ish quests I did so far only one did not work (due to a non-existant questmob).
As for the game mechanics, AoC is different. When I bring to my mind that I have been conditioned to WoW over a period of almost 3 years, it becomes understandable that the first 10 levels or so demand an unusual amount of thinking. Besides my guardian (the def tank in a way), I have played together with a mitrapriest and from what he told me, he does not have to melee to play. No combos for essential healing etc. either. It should be mentioned that no class is restricted to healing or dealing or tanking alone, really. I.e. the priest needs to deal damage in order to heal better. And they deal quite well. Healing appears to be non-targeted, sort of like a cone of cold or area of effect type of spell. At least from what I have learned so far. I have played solo most of the time and most of that was in defstance and using a tactical buff called "enduring defense maneuver". It is still quick and a lot of fun.
With today's patch I noticed a couple of little buttons that appear when in a group. One of those reads "follow" and one reads "assist" when mouse-hovering over them. I will look into that in a while. I have no information whether macros are or will be possible.
I'm excited and optimistic about how the game will develop.
Regards,
George
Try the Pyramid quests and let me know how it goes and if they fixed that over the patch. I was only able to do the one to free some girl's sister and find a guy's brother (or at least parts of him). The main quest (I believe it is part of your Destiny questline) was unable to complete the "Enter the Pyramid" objective. Also, do not kill the minibosses before you reach the statue on the 3rd floor -- killing the minibosses beforehand (you can literally just walk through the doors -- there is no collision) will cause you to have to leave the instance and reset because the last boss's door won't open either and if you just walk throught he wall and kill him he will get stuck in a death that lasts 9-10 death animations/sounds and no lewts. Humorous, though.Quote:
Originally Posted by 'bodefeld',index.php?page=Thread&postID=69185#post 69185
Do not try to climb things in the Sanctum of Burning Souls -- the wall behind the climbing area has no collision and this is where Suvega fell through the world multiple times.
Those are the majority of show-stopping bugs I've found around your level. The rest are all cosmetic -- disappearing hair, getting stuck on invisible walls, staring at a questgiver's crotch when he's talking to you, quest NPCs sliding across the floor without animation, glitchy graphic colors intermittently... they don't actually prevent you from being able to complete objectives.
I found this map to be helpful:
http://img242.imageshack.us/img242/7...riawestpx8.jpg
Let me know if you find any good questing areas for 35-40. ;)
My thoughts exactly Batman!Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=69204#pos t69204
I does have an ingame map which is actually quite good. For example, there is an X on the map if you have a quest to do there, and merchants, travel hubs, and such are also indicated by symbols. However, each zone is instanced. That means you talk to an NPC to take you to another zone (waggoner, ferryman, etc.), involving a loading screen like in WoW instances. (WoW instances are called "dungeons" in AoC)
The map above is quite helpful. It shows how the zones and dungeons are connected and can be reached travel-wise.
Anyone tried the caster type classes? I would assume these would be the easiest for multiboxing at least to start out with :)
2 Tempest of Set - 1 stackable hot, plus 2 other HoT's and some nice aoe Lightning spells and stuff goes down quickly...only 16 at the moment but they are a lot better than my two necor's
- Resources: the forums are either queued FOREVER or just bugged. They won't let me in.
You mean that you can't log into the official forums? Not sure if that is the problem but at first I couldn't log into the forum either until I realized that you don't log in with your account information. I had to go to My Account and make a separate usename and PW for the forums.
I absolutely love it. I am not a WoW fanboi, as I played it for about a year and it just didn't keep my interest, but I did move from DAOC over to AoC and I think it's a great game. Yes there are some bugs, like the Pyramid quests as stated before, but overall I really like it. I have a Dark Templar up to 41 so far and have been trying some alts out. The game encourages quests rather than grinding which is nice.
The wife and I are playing it until all hours of the night, and despite the rocky launch, it's a great game in both of our opinions.
I bought the game today because I figure I will at least give it a try. I have not installed it and probably will not for a couple of weeks or untill one day when i get really bored. I am hoping that in the next few weeks or even month that they will work out most of the bugs and it will be a decent game to play.
@Ellay on the caster issue
I've played 5 toons to ~25 or so now and I'm pretty sure that Tempest of Set is going to be the best multi-box class in the game. The other casters are all fairly squishy with no heals... but ToS get three heals--Two are PBAE group only HoT's with 1.3 second and 0.3 second cast times respectively, and one is a 60 second cooldown 1.5 second cast heal that restores approximately 75-100% of your AND all nearby party member's HP's. Their base DD spell will also damage anyone near the target for full damage and they have the best PBAE spells in the game. They wear mid-grade armor (equivalent to Mail in WoW) and can use shields.
In my estimation, ToS would be a power-house multiboxed. As it stands now, one of them can solo AE a group of 4-8 mobs that are up to 6 levels above the PC without losing almost any mana or HP. There are actually *multiple* different specs and ways to accomplish this--One of the best is actually based around you casting an insta cast heal that will also AE anything next to you--And you get the mana back. I refer you to the youtube link at the bottom of my post for specifics (Settar, the guy in the video, also has a ton of other ToS videos detailing how to AE). Let us not forget that in AoC, you get virtually the same xp per kill in a full group as you do solo... And you get bonus xp the more even or higher level mobs you kill in a row. Some of Settar's videos show him getting 8-10 mob chain kills... Those kills towards the end are rewarding almost double xp.
If I had a multi-computer setup I would be multiboxing this in a heartbeat. /follow works in a group and with the autotarget feature turned on and/or just using PBAE you never need to assist. I think that the biggest hurdle to this is going to be the sheer level of hardware you need to run this game. If that can be overcame... Man I can't imagine the QQ at a 6 ToS PBAE group running around raping. Bwuahahha!
http://youtube.com/watch?v=TVKqX-BRml0
No, I meant that I followed the instructions on the website and logged into account admin, created a forum username/pass, attempted to log in a half hour later (as specified)... then 2 hours later.... then 24 hours later... then 3-4 days later... Nothing.Quote:
Originally Posted by 'Allokra',index.php?page=Thread&postID=69411#post6 9411
Also, while a few of the issues I've mentioned were fixed in the recent patch (i.e. SOME trader/auctionhouse works, the gray dot party icons are now blue people-looking icons), they've added a bunch of new ones -- the Cotton resources are completely bugged and you can't gather any cotton, for example. It does show that they are listening to feedback, particularly about the party icons, but I am losing alot of confidence in their testing strategy. Hotfixes still require testing.
Software testers are the gatekeepers -- their job is not necessarily to FIND bugs (though that is an inevitable end result), but to ensure that the product is of adequate quality for the customer. They are the gatekeepers, they hold all the keys -- if they say a product isn't good enough for the customer, then it is not good enough. Test measures quality -- so either their testers aren't doing their jobs or they are being ignored.
I hit 38 last night and it's still hella fun but yeah, far from finished. My take is that they spent 4 years developing, ran low on cash, and were also trying to hit the market at the right time (before WotLK and Warhammer). So, a buggy release gives them the cashflow to finish it out as well as get it into people's hands before the competition. Was it the 'right' thing to do? All engineer's worth a sh*t will say no, most business people would say yes. It is a gamble though, can they fix enough stuff fast enough now to prevent a significant number of people from getting fed up and /quit.
When I cancelled my WoW accounts I did so with the full intention of renewing once WotLK came out, but after playing this I'm really not so sure. Just the thought of the rep grind, instance grind, raid grind, PvP grind, etc... really not interested anymore. Does that mean I'll be playing AoC for years? Iono, the end game will tell, as well as how quickly and effectively they finish out what we've already got. If the end game raids are anything like WoW's, then I'm done, done, DONE. If they take as long as Blizz does to introduce new (non raid) content after 80% of the server is max level, then I'm done. If all this means that I just have to swap MMO's every year (because that's pretty much the only genre I enjoy playing regularly) then that's what I'll do.
Anyway, sorry to get off on a tangent there.
I also used to be a lead software tester for PC games in the mid 90s.
We would test the games, give the engineers a 100+ pages report with all of our findings. They would fix 60% and give us the next version to test. Meanwhile, someone in marketing goes around screaming, "This needs to ship NEXT WEEK !!!". Someone upstairs yells downstairs to get it done. Next week, it ships... with a boat-full of bugs. Then a patch is released a couple of weeks later. Then another patch... and maybe another one.
Memories...
Still looks a bit better off than Anarchy Online did at the start.
http://kotaku.com/5012048/conan-gm-t...-pvp-nice-now-
Maybe not. They follow the rules of the pvp server and get GMs bending over to complainers, so watch out, those who plan to *box AoC.
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIII T
/follow works now?
You mean I have 5 computers here collecting dust for no reason?
Yeah it works, but it breaks so often it is starting to drive me towards *gasp* playing only 1 character....I can deal with deaths/new instance breaking follow, but it's breaking with the character just running behind you, continually jumping is a way around it but on a pvp server i'd rather not stick out any more than i have to at lower levels.Quote:
Originally Posted by 'PhnxGold',index.php?page=Thread&postID=71088#post 71088
/Yeah It works
//But it breaks a lot
I think updates like these will help AoC convert more people over. :thumbsup:
I haven't bought it yet... but with news like this, I'm getting pushed over the fence very soon.
http://community.ageofconan.com/wsp/...&table=CONTENT
Quote:
The following information from Game Director Gaute Godager is about the plans for the near future.
Fellow Hyborians!
As you may have noticed we have had frequent patches the last two weeks. We hope this will soon start to quiet down, but as long as there are major issues – and there have been – we will dedicate the Conan team to fixing them and giving you these fixes as soon as possible! We have a plan on how to move this game forward because as you know, what you have today is but the platform – the dawn of this world. I hope you enjoy the game as is, but I can ensure you, this is but the beginning!
Our focus from now on can be summarized by these points:
1. We will add content, specifically in mid-late thirties and mid-late fifties and make the leveling speed smoother in those areas, reducing the need to grind.
2. We will have an overhaul of the PvP system – adding consequence and a host of small things.
3. We are fixing bugs you reported through all channels we can get information from.
4. We will add a new large outdoor region in the 55-60 range this summer!
5. This is only a small taster! More information about the exciting summer and fall Roadmap will come the end of the next week!
6. We are staffing up Customer Service, Quality Assurance and Community departments!
If you do play...don't roll a Dark Templar. They fuckin suck. Their skills may even be broken(getting +1hp per hit from Leech Life when you're getting hit by 4 mobs for 30-50+ each every second doesn't quite work too well) and they're too dependant on combos for pvp with how much everyone moves...I rerolled a Herald of Xotli and it's fuckin awesome, I'm mowing things down left and right and even have a self-transformation spell that looks like friggin cthulu lol
That's freaking awesome Killr, thx for the post!
Someone earlier mentioned this heavily instanced bit and I thought I'd elaborate.
Yes, everything is instanced, there is no global zone where you'll find everyone all at once. My first reaction to this was 'wretched' and 'horrible'. After a couple hours of play though I love it. The thing is almost all instances, save for your personal destiny quests, are multiplayer instanced. So what this effectively does is reduce the number of people down to a manageable level.
Does the world feel lonely? Never. At least on Stormrage there always seems to be just the right number of people around. Also keep in mind that if you've got a batch of mobs to kill it's common practice in FFA PvP to kill whoever's in the way of you killing your mobs. So, if there were no instances you'd easily have 20-30 people in an all out war over who gets to kill the actual mobs. With the instancing it's down to 6-8 and if you're getting too much grief you can just switch instances and find more favorable terms. If there was only one instance and a level 80 (I'm 43) decided it was theirs.... well you'd have to wait for buddies and start an inter-guild conflict in order to complete a friggin quest.
Lastly OOC, guild chat, and /tell's cross all instances so it never stands in the way of hanging with the people you want to. You can switch instances on the fly and join up with your buddies in a heartbeat, although it took a little time for some people to figure out how to do that.
Some people though still insist that they will except nothing other than lag-forge and are truly convinced that a 200 person free-for-all fight is fun... well, keep looking and good luck with that.
DT's start off rough, but come into their own from 30-40.Quote:
Originally Posted by 'Eteocles',index.php?page=Thread&postID=71307#post 71307
they changed the instance situation. You can no longer change instances on the fly. You have to go to a rez pad and then you can change instances. If you die, you have to wait a while and go to another rez spot in order to change instances. It's kind of stupid now, but doable.Quote:
Originally Posted by 'elo',index.php?page=Thread&postID=71411#post71411