Originally Posted by Boylston',index.php?page=Thread&postID=58732#post5 8732]
[quote='animalrights',index.php?page=Thread&postID= 58358#post58358]Sounds like a healer makes a noticeable difference then, I'm assuming since you and Aelli both take one in arena its the optimal balance. One of the biggest things I'm still wondering has to do with chain lightning. After purging a target, if this is even needed when fully geared/gemmed, will EM+NS+CL always instagib? I read in your blog that their is a point where CL has a 95% kill rate, so most likely that fifth shaman will only hurt you? Also what about The Lightning Capacitor? If you can successfully hit three people with your EM+NS+CL combo, thats a guaranteed proc off of The Lightning Capacitor to hit the last person to receive the conclusion of your CL, and at 694-806 per bolt that does some damage! Not to mention if you ever happened to run OOM you could spam rank 1 lightning bolt at 1 second a cast (with talent) and still do moderate dps from capacitor procs. I'm assuming the battlemaster trinket beats The Lightning Capacitor in overall usefulness with its 1750 life trinket and sustained dps. Lastly, will spell haste be the new hot thing since it will affect the global cooldown?[/quote]4xPurge has really helped me. It should be obvious to most folks, but I wasn't using it in arenas a whole lot at first. I still don't purge much in BGs unless I really want to piss off Disc Priests and Resto Druids. I will generally do a 4xPurge from my first target so it is at a baseline of 11-14,000 HP.
4xEM+NS+Trinket+CL is not always an instant-kill, especially not in arenas against geared opponents. You can find folks in sub-optimal PvP gear in BGs and one-shot them if their health is below 12,000 or so, but this doesn't generally work in arenas. Resilience impacts crit damage, and people are using better gear, so there's many folks that the 4xEM+NS+CL button won't kill. What you use that combo for is finishing off a player before the healer(s) can land a big enough heal to save them. If after my first cast (or two) of lightning bolts, I see a target at 60% health or so, I can then pop the combo to finish them off. (Your mileage will vary based off Spell Damage and the HP of the target).
5xShamans would certainly be better for damage. It's not that 4xShamans is already "enough to insta-gib"... it's just that having a separate, dedicated healer allows you to keep 4 characters DPSing more efficiently and with better focus (no macro pun intended!). I would love to run a 5xShaman, 1xPally setup in a 6v5 arena situation-- the extra damage would be great!
Based off my admittedly limited experience, I think 5xShamans are going to result in the following:
1.) Match starts
2.) You draw first blood, killing someone very fast with 5 focused attacks
3.) You may even kill a second very quickly
4.) Things start to go downhill as multiple shammies are being CCed and/or DPSed down
5.) You lose a shammy or two, unable to effectively heal AND DPS now
6.) The other team is able to come back from an early setback and win
OR... Variation B...
1.) Match starts
2.) You draw first blood, killing someone very fast with 5 focused attacks
3.) You may even kill a second very quickly
4.) The other team resurrects, because they have two healers and you (partnerless) are unable to keep two of them in combat
5.) You lose
Incidentally, these are exactly the loss mechanisms that I am trying to overcome currently, even with a Pally+4xShammy setup. We have gotten much better about the dealing with rez, though. These types of losses will really haunt you as a 5xShaman, though.
At first glance, it seems impossible that a team could kill 2 fast and still lose with a 5v3 matchup, but it happens a lot. You may kill a couple quick, but the other team will have been busy and your team will be in sad shape.
If I had Ellay's gear level and Spell Damage (I'm probably at least 1500 +Dmg behind him, team-wise), I think I could be pulling off an 1850ish rating. He is definitely more skilled than I am, no doubt about it. If I had Ellay's gear and was running 5xShamans, I think maintaining 1700 would be a stretch.
A lot of conjecture on my part, but I think you'd be better off grabbing a healer partner and rotating your 5 shamans through games in a 4+1 configuration.
This tool may help you with Resilience/Spell Damage/Crit theorycrafting for a variety of spells you'll cast in PvP with 4 shaman: [url='http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=6318
Boylston's Theorycrafting Tool[/url] It has at least help me understand a little better what another 100 Spell Damage / Shaman will do to my overall killing capability. (see Notes page for some model limitations that slightly overstate some conditions).