I have an occasional runner
First of all, great site and source for information, really glad I found this site!
Secondly, my problem. I dual-box, different computers, linked with Keyclone. My 'slave' seems to occasionally run off and I can't seem to stop him. I have entered w,a,s,d, and shift/ctrl/alt variations thereof, as well as the arrow keys in the do-not-pass section. What I've noticed through some testing is it seems to happen when the toon is moving and starts a cast-sequence macro. I've noticed he stays on follow, but whatever direction he's moving when the macro starts seems to be where he heads off to, forwards or backwards. So this may not even be a Keyclone question, as it may be just be a timing issue moving and starting the macro, but perhaps more of a general for those with Warlocks as secondary toons (or any caster with cast sequence macros), what do you do to combat this? Have I set something up incorrectly?
Thanks in advance!
RE: I have an occasional runner
Quote:
Originally Posted by 'Sctwhit',index.php?page=Thread&postID=45830#post4 5830
First of all, great site and source for information, really glad I found this site!
Secondly, my problem. I dual-box, different computers, linked with Keyclone. My 'slave' seems to occasionally run off and I can't seem to stop him. I have entered w,a,s,d, and shift/ctrl/alt variations thereof, as well as the arrow keys in the do-not-pass section. What I've noticed through some testing is it seems to happen when the toon is moving and starts a cast-sequence macro. I've noticed he stays on follow, but whatever direction he's moving when the macro starts seems to be where he heads off to, forwards or backwards. So this may not even be a Keyclone question, as it may be just be a timing issue moving and starting the macro, but perhaps more of a general for those with Warlocks as secondary toons (or any caster with cast sequence macros), what do you do to combat this? Have I set something up incorrectly?
Thanks in advance!
For the record, I have this exact same problem. I tried what another member suggested which was to change my /assist macros from /assist (main) to a preconfigured /target (main), /focus, and using /assist focus but that didn't fix the problem. I used to have 6 clones and one main. But recently tried setting up a second main, i.e., one that I can also use for /assist focus from. By doing that, the problem has doubled. Now I can have this problem from either main. And the problem is not just with forward keys, it's also with left and right. With my configuration, I only use the arrow keys for movement in WoW. What I mean is that inside the game, only the Up Arrow, Down Arrow, Left Arrow and Right Arrow keys are for moving forward, backward, left and right. But occassionally, when I hit my left arrow, all clones will spin to the left. It will do that for about 15 or 20 seconds, I can't stop them, I try but they will keep spinning. The same with forward or backward, they will all move forward for about 15 to 20 seconds. It's as though not only did Keyclone prevent the key from being sent, it was buffered some where and then all of a sudden let them all through. After the 15 or 20 seconds, or whatever time it is, might be 30 seconds, all is back to normal, except that I'm usually dead and need to rez all of my guys in the battleground. By the way, I don't see this problem when I'm not in the battlegrounds. At least not yet. Recently started a new character levelling him and using Keyclone with my high level guys to heal and stuff with him, but haven't seen this problem there.
By chance, are you seeing this problem only when you are in a battleground?
RE: RE: I have an occasional runner
Quote:
Originally Posted by 'Temor',index.php?page=Thread&postID=45848#post458 48
By chance, are you seeing this problem only when you are in a battleground?
No, I can recreate the problem in both battlegrounds and pve situations. I played around with it a bit more last night and it's definitely something that happens if the toon is moving and starts the cast-sequence macro. Whatever direction he's moving, he will continue, and again, it's not a 'follow' issue. He shows to still be following, and spamming my /follow macro won't stop him. The only thing that will is tapping the movement key in the direction he's running. If he's spinning left, the a left-arrow tap will stop him, running forward, an up-arrow tap, etc. It's a big issue, but since I'm dual-boxing on two machines it just means I have to put my hands on the other keyboard for a second. Obviously if I was using one machine and one keyboard I could see this being a real problem. I was just curious if I was the only one, and obviously I'm not.
Also let me clarify when both toons are still when I start the cast-seqence everything works great. It's only when I'm moving, which is a big issue in BG's/Arena, and somewhat of a pain when 'speed farming'.
mod key combos creating "key jams"
I would really like to see it fixed myself. I know I spoke to you at some length on the phone actually about this one day and we decided on just putting WASD on the whitelisted DNP list so the other clones would be able to actually se me lifting those keys even if I had already let off of a mod key ( IE you hit shift W to move forward, let off shift, b4 W and so the other clones now cannot see when you let go of W because its not being passed, so move forward command is now jammed until u hold down shift, while lifting the W key ). Problem with putting WASD on the pass list is now, i have to unbind those movement keys on those windows which really isnt an option because now I have no individual controls on them if i actually need to reach over and move a bot quickly. So if there is someway to make clones recognize that if your passing shift+w and you let off shift first, that it still needs to check the w or something, I'm not sure. I would be most ... MOST greatful. I wipe myself SO many times a day on this now, I've tried so hard to condition my fingers to simply keystroking in such a way that I always let off the letter before the mod key but I just cant seem to reliably do it when I'm under duress ( clearly the best time to have a char go running off into the clear blue yonder, or start spinning in circles ).
Thext