http://us.battle.net//wow/en/blog/8226552
Constant changes to 5.2 make it hard to keep up. Blog has all the up to date changes.
5.2 is currently live on all realms -- Locking thread.
-MiRai
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http://us.battle.net//wow/en/blog/8226552
Constant changes to 5.2 make it hard to keep up. Blog has all the up to date changes.
5.2 is currently live on all realms -- Locking thread.
-MiRai
the purge nerfs are good for multiboxers, as typically we have one round of purges and then move on. That's obviously different than a solo toon spamming it
Gotcha - then I see nothing but good news for ele boxers. All the op classes got nerfed pretty hard.
the shaman stuff is actually good, 1 min on elemental mastery is really insane, for both enhance and elemental, since I can then go ascendance+em all the time, and also EM+trinket every minute; but it kinda sucks that 10% extra damage on lava burst have been added on unleash fury and not unleash elements :/
the shockwave "nerf" isnt really a good change for us because it'll still have 20 sec cooldown against boxers (except the warrior is really retarded and misses it)
after all that I'll still go with enhance, gonna be excited about the changes to our tier 45 talents as they have been mentioned before
Thread has been sticky'd. Please keep all 5.2 PTR discussion in this thread.
I really can't see a 1min CD for 20s giving 30% haste for the best healer in the game going live. Pretty sure they will change that (at the expense of ele of course). Not to mention that they would have to buff echo of elements for pve reasons for ele, because else everyone would grab EM. Now trhe prob in pvp was that it doesn't line up with ascendance, unless you delay it on purpose. I can see them bringing it to a 1.5m cd though.
official patch notes are out, afaik purge wont have a cooldown unless you glyph it, overall things are getting better for us, shaman buffs, the blood fear nerf, feral cyclone nerf and removal of blanket cs from mages/locks, that is really great but yet there is something retarded comming
New Level 60 Talent: Ring of Peace
Ring of Peace forms a 8 yard Sanctuary around the target for 8 seconds, causing all enemies in the area of effect to be silenced and disarmed.
dont want another rof in this game
I'm loving the game more than ever, some pretty good changes. The new armor tiers are kinda meh but no biggie. I love the triceratops mount and hunter pet--I hope it isn't exotic.
Knew that Monks would get some love.. 8) glad i have 5 at 85 8) Very happy about the shaman changes as well.. longer flame shock.. faster EM ..etc..
Does this give Monks the potential to be decent now for PvP? or are they still lacking? I know it's too early to tell but looking for feedback because their abilities are very foreign to me right now.
New World Boss System
- All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week, but bonus rolls apply. Bosses will now respawn more frequently as well.
no longer need to be in a group for a world boss just be about where he is tag it and boom free lootz
PvP
- PvP trinkets that clear loss of control effects will now also clear these effects from the player's pet as well.
this is a great change! that meens hunter pets get double with there cooldown that now u can do even when the get is LOS.
Correct me if I'm wrong, but doesn't one of the monk changes give them a permanent mirror image? If so, that's really cool for multiboxers. I think most of us love having an army, and 4x3 or 5x3 it a ton of toons coming at the enemy at once. Not sure if it will be effective, but it will look cool.
Yep and 40% damage on each character is a total of 120%, so net dps boost! :P
I'd imagine the silence would have diminishing returns.
Would the disarm effect be diminishing as well?
8 seconds per monk, could stack quite a few monks especially for world pvp in Stormwind/Orgrimmar.
looking like some awesome changes that will actually make the game better... who woulda thought.
MAYBE not so much for boxers, but for 3's the changes are great.
Mages got nerfed with that deep freeze change lol, but then again, they aren't supposed to be deep freezing then 3-4 ice lances, they are meant to frost bomb > deep > cast spell > ice lance so they all hit at once anyway... for the pros, this won't change anything.
If anything, they got buffed with that frostbolt change...
btw astral shift is now usable while silenced on live
It means nothing at this point really, it's pure speculation. It could be just a joke from a dev who knows the patch would be datamined before the patch notes would be released. It was released when the world was supposed to end after all ...
And it could also be intended: 'lets add something crazy to the client thats gonna be datamined and then dont mention it in the patch notes so they will cry less about all the other nerfs'.
hm pretty sure its always been physical
anyway useable while silienced or not, cooldown is too long/duration too short
I don't see anything in those notes addressing the fact that elemental shaman hit like wet noodles even though they're hard casters. The only other pvp hard caster is a Shadow Priest, yet they hit like trucks. Mage and warlock specs allow instants that hit harder than elemental blast. The only way to be on par with damage is to get extremely lucky with RNG mastery procs. This while fire mages instant pyro for 120k.
I was attacked a couple of years ago and my eye socket and nasal cavity was shattered. I had brain fluid leaking from my nose. Seeing violence like this TRIGGERS me! That was mean, zenga
I hope you have fully recovered from that, and may the coming new year bring you love and happiness.
Believe it or not I think the warrior changes make boxxing warriors much more viable now.
Guaranteed 2 overpowers per MS and the higher DPS on slam is gonna make a GREAT lazy macro =D
PvP gear changes for 5.2 to be revealed soon™.
https://twitter.com/Ghostcrawler/sta...06995741757442
I'm really interested to hear what these changes are.
That would be interesting, but with the way that the game is becoming more casual I somehow doubt it.
Did we get access to S9 honor weapons? I just figured when S13 commenced they would drop S12 CQ weapons down so that they could be purchased with honor. You know... during that shitty transition period between seasons where all the people with the good gear bitch about how everything they worked for during the entire season is now on the honor vendor. :)