http://us.battle.net/wow/en/game/mis...ent-calculator
Things are going to get pretty interesting, some wild and really cool new talents!
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http://us.battle.net/wow/en/game/mis...ent-calculator
Things are going to get pretty interesting, some wild and really cool new talents!
^thx
indeed seems nice
Remorseless Winter..... need I say more :D
I was just looking at that :)
I'm thinking a four blood spec dks that can stay alive nicely whilst inflicting masses of the opposing faction with that on RR would be lovely... utility class :)
actually I first thought it was a constant aura :D so my hopes are dashed - forgot it was a spell cast.
3777 x4 ( 4 dks) x8 ( 8 seconds and it does dmg evrey second)
=120k dmg Ö total ( 15k per tick aoe.. Healers will love this!)
+ you get some nice slow effects and some nice stuns if the target isnt fleeing..
While doing this you can do some death syphon..
--->12.5k dmg and healing 75%o the dmg you do
So thats like the new death strike?
Crazyness changes IMO
Thinking more about blood spec dks...
Outbreak, Bone Shield, Asphyxiate, Death Siphon, Blood Tap, Remorseless Winter.
Blood Rites - On Death Strike (damage + heal + shield) the Runes will become Death Runes (blood rites) = Death Siphon (damage + heal)
Blood Tap - 3 x Rune Strike generates Death Runes = Death Siphon (damage + heal)
Getting hit increases your attack power.. (Vengeance)
One spam key which hits
Rune Strike > Death Coil (so in range more likely to use rune strike, death coil if out of range)
Death Siphon
Death Strike
Rune Tap (10% health heal) - Will of Necropolis refreshes this CD at 30% health and applies 25% DR
Blood Tap
Bone Shield
Dancing Rune Weapon
Outbreak
Raise Dead
Empower Rune Weapon
Remorseless Winter (mebbe)
oh and IWT :)
I want to play.....
/cast [@party1,dead][@party2,dead][@party3,dead][@party4,dead]Raise Ally
oh I need to get this into my rotation!!!
For me, Alter time is a must try. I can think of some comedy moments to have with mages, especially in BG's, jumping off a cliff....
If this is too spammy sorry, a mod can remove it. Shaman changes are interesting, does this mean shaman that aren't resto can't heal?
Just go to MMO-Champion for the changes that were deleted. I don't understand why we can't discuss upcoming changes? Isn't that the point of a message board? Why post the talents, they will change a crap ton too. Hell the blues called them PRE- alpha.
Yes it will change, but its fun to brain storm with what they have given us.
Remorseless winter just looks like the new and improved bla... I mean skill storm!!
Just read this on mmo-champion:
Heart of the Crusader is a new passive ability that increases your mounted speed by 20%.
Aren't "passive ability"s normally ones you get automatically? Certainly hope not, or driving a team with a Paladin is over :-(
More from the same source: Healing Stream Totem has been removed.
And yes, I know panda-land is still far away and much can change :D
I like the potential of to Frost Dk's and Holy Paladins...
That said, thinking again as a Feral...
You retain the +30% movement in kitty.
You gain Nature's Swiftness, every 3 minutes (round-robin).
Probably 1x Faerie Fire for the armor reduction, and then Typhoon (knock back) on round-robin.
I'd take Wildcharge in the fourth tier, as Pounce > Ravage is fun.
The Vortex is the only Cat-Form option on that tier, giving you Pull enemies and Push enemies (Typhoon).
I like Disentablement for the final ability, although Heart of the Wild lets the Ferals play other roles.
Basically have almost as useful abilities as the start of Cataclysm...
Losing Berserk = Fear break + Fear Immunity for the duration is fairly huge... but almost all boxing compositions have to deal with Fear too (with only the Trinket).
Getting back powershifting = root breaker, with a 20% heal (max once/30sec) added on.
And the ability to Nature's Swiftness > Big Heal or Battle Rez... on round-robin, while still able to Predatory Strike for insta-cast Nature spells.
The non-trinket Fear break/immunity was huge.
But being able to powershift out of roots/snares, and heal a fair amount the first time in each encounter...
And have 5x Nature's Swiftness from Cat Form, on round-robin every 3 minutes... well those are both nice too.
Urgh if they are replacing Healing stream totem with that one on a 3 min cooldown, think I will stop leveling my shaman team.. was one of the reasons I wanted them.
I like the look of the priest stuff... smitespam looks like it was rolled as passive into discipline, and there are a few more similar options in the talents. Good stuff.
Is it just me or are they removing a lot of buffs?
On the one hand its cool because for people who are obsessed with buffs (pointing at myself) because it frees you up a bit to choose different classes.
On the other hand you do lose some synergy.