Biggest gimmick boss of all time. My team is completely epic'd out now (5 pally team). I can smash any heroic but Gundrak, thanks to that boss. Unbelievable. Who is the retarded blizz developer that thought of that boss? Seriously?
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Biggest gimmick boss of all time. My team is completely epic'd out now (5 pally team). I can smash any heroic but Gundrak, thanks to that boss. Unbelievable. Who is the retarded blizz developer that thought of that boss? Seriously?
You need some nature resistance. Melee teams are terrible because they will stand on top of each other and cause the goo to overlap and tick away your hps. I would suggest kiting phase 2 in different directions to keep the goo from piling up.
The way to take him with a Tank+4xRet pally team is to kite him with your tank and keep your Rets on a strobe follow (I do it in my spam macro) so they attack him. I usually run my tank in reverse with him in tow and do circles around his area while my Rets spank his backside.
This keeps you out of the constant stacked goo piles.
Heal like hell during the switches between phases, taunt him at each phase and continue kiting with the Rets in tow smacking him. He goes down pretty easy this way and you take minimal damage from the goo.
Harder without the passive healing from DS also but the other hint is to make sure you have seal of light up for the healing regen too.
As mentioned kite him in a circle with your tank moving backwards to stay out of the nature fire ;)
Yea, its a movement thing. Dont stop moving and you win.
Nature Resistance makes this fight a joke. If you can't bring a shaman in the party, there are a couple of other things you can do:
1) This head enchant will give you 25 nature resistance. This cloack enchant gives you another 20. You could apply both enchants on some outdated gear in your bank that you only equip for this fight. If you use lesser flask of the resistance, then you already have 95 nature resistance. Prior to this fight you can eat this food, which will give you another 8. And as you are about to engage the boss drink this potion (or drink it during combat right before the boss shifts into the 2nd phase). This should give you 153 nature resistance and it will make this fight a complete joke.
2) If you happen to have a blacksmith who is exalted with Cenarion Expedition; you could craft a few pieces of the lvl 70 epic nature resistance set (legs, head, chest) or if you have a jc the ring.
Long story short, nature resistance and you hardly have to move.
If you play with sound on your main, grab 'GTFO!' addon from curse. It'll warn you of any harmful AoE attacks that you need to move out of. Most of the time I get the warning before I ever even see the spell on the ground. Like the others here suggest tho, Nature resistance gear and play follow the leader around the room.
Yep Gundrak was one of the first dungeons I conquered myself.
His problem is lack of a dedicated healer. Without the trinity tank, healer, dps trivial fights become unruly. Plus he's all melee two strikes against him already.
Ranged DPS+healer+tank you can do anything.
No you don't. Just don't stand in the puddles like a noob and you won't die. It's tricky but not exactly rocket science. Just in case anyone thinks I'm being a hardass, here's the really, simple, cake-like strategy for paladins:
1) Use Seal of Insight.
2) Clear all teh other trash around the platforms.
3) Run over to the first platform.
4) Line up your guys all facing the same direction.
5) Kill phase 1
6) Stutter-step backward using your "everyone move backward" keybind while killing phase 2
7) Reset position back to the original spot for phase 3 and kill him.
8) Stutter-step backward while killing phase 4.
9) ???
10) PROFIT!!!
So simple, even a caveman could do it.*
Note that I did this in about 4800GS badge gear, and with zero nature resists, so It R Hard, Yo. I reforged my extra hit into haste and didn't bother with anything else since we're all replacing this anyway in another 7 weeks or so.
* Caveat: if your gear or DPS macro sucks, you will run out of room before he dies. In that case, sucks to be you.
Just stay out of the goo and its easy =)
Kings gives nature resist now - true story.
And if you happen to have more than one Pally in the group, you can have one of them toss up Resistance Aura, or have the Pally tank use it for the duration of that fight. You'd only lose maybe 1.5% physical damage reduction from not having Devotion Aura for that one fight, but most of it is magic/nature damage anyway. The aura and Kings do not stack however. One gives more than the other, without looking it up, I can't remember, so go with the stronger one.
Hunters had the Nature Resist, as one of their aspects.
yeah, I hate this boss with my pally team. the spit on the floor is killer if you get more than on spit on the ground. and stand all 5 on top of it. you HAVE to keep moving non-stop and it's really hard to get any dps going. I've done it but I didn't really want to go back and do it agian.
if you kite backwards with your tank (in a circle in the large room) and have CTM+IWT on the slaves you should be able to keep our dps high, shouldn't you?
Managed to get him down last night, it helps not to be intoxicated.
Still a very retarded boss. The pools come out constantly and do way too much dmg. Sometimes they will appear and immediately tick for dmg. My rets have 23000 hp and the pool will make short work of them, just 1 tick will bring them below 50%.
I liked the suggestion for seal of truth - that seal heals for a measly 700 pts, it would take several swings to heal back the dmg from just 1 tick of a pool.
I know a lot of you are very elite multiboxers that could do this fight in greens with grey weapons, but this is definitely the gayest boss for paladin teams - in my lowly unskilled multiboxer opinion. Come to think of it, it is the worst boss for me. Ionar follows very close in second.
Screenshot/log of one tick of the ooze hitting for 11k or it didn't happen.
Check it out. Each white swing triggers it and heals you. Each melee ability heals you. All that can happen like really fast!
In my completely overpowered and justifiably l337 opinion (BOW DOWN MORTAL), I agree that he's one of the more retarded bosses. Just spamming nature damage all over the place seems like a lazy developer's way to make a boss "harder." Still, keeping moving constantly while the water phase is active is key and once you get it down, there are few teams that can farm him as easily as a paladin team.
Some of the heroic bosses are much more focused on positioning or coordinated movement than they are about gear. Colossus is one of them. Sounds like you're having more trouble moving than anything else. Maybe post a video of one/some of your failure(s) and let us critique?
Sincerely,
Your Uber Colossus-Killing Overlord
P.S. I'll try it tonight with half my gear off, just to drop my health pools down to mere mortal levels. It'll be tricky but I think with the right amount of hax, I'll manage. Video to follow.
Well, I fat-fingered the video recorder and managed to catch all BUT the actual fight. /noob moment.../wrists
But I did kill him wearing full fire-festival gear + hallowed helms. Note that I did not use Lay on Hands, Wings, bubble or any other long-cooldown abilities in this or any of the previous fights. Note also my completely sucktastic DPS. 1200-1400FTW!
http://farm5.static.flickr.com/4009/...c350aba5_b.jpg
Some suggestions for doing it at that gear level:
- In your macro, work in Word of Glory heals. You're less concerned about DPS in this fight than you are about staying alive. WoG every rotation = win. (see macros below)
- Figure out how to move all 5 guys in formation after lining them up. Takes practice but it almost trivializes this fight.
- Keep phase 1 turned 90 degrees to the right starting out. It will spawn phase 2 next to you instead of behind you.
- Move back, then left, then back, then right, then repeat that pattern while moving backward.
- Drag phase 3 (golem) back up to the top again so you have room to back up.
- Don't spec Pursuit of Justice on the rets like I did. It makes left/right formation moves amusing but sucky when trying to stay together. :P
- Don't stand in the muck. If you get hit by the muck more than once every 5 or 6 seconds, you're moving too slowly. Pick up the pace! (/whipcrack)
The macros I just used to down him in shitty gear:
Tank:
Rets:Code:/assist focus
/stopmacro [noharm] [dead]
/console Sound_EnableSFX 0
/use 13
/use 14
/cast hand of reckoning
/castsequence reset=combat hammer of the righteous, judgement, hammer of the righteous, word of glory
/cast avenger's shield
/cast holy wrath
/startattack
/console Sound_EnableSFX 1
Just remember: if this guy kicks your ass, you're not sucking, you just haven't figured out the movement strat yet. It works. If you're getting hit with Drenched in Mojo, you're not moving fast enough or you are dragging half your team back through the puddle that just hit the OTHER half of your team, i.e.: you're not stacked on top of each other. Stack tighter and move faster.Code:/assist focus
/stopmacro [noharm] [dead]
/console Sound_EnableSFX 0
/use 13
/use 14
/castsequence reset=combat crusader strike, judgement, crusader strike, word of glory, crusader strike
/cast divine plea
/cast exorcism
/cast holy wrath
/stopcasting
/startattack
/console Sound_EnableSFX 1
Thanks Ughmaheadhurtz! I think your moving back strategy will work good next time. I killed him a couple more times, it seems I need to just stare straight at the ground and move everyone around. But I always need to bubble and always lose at least one pally.
I killed him on Normal mode with my other team and it's funny how much easier he is on normal.
just keep moving around or if got a shaman team (havnt looked above) then chain heal and spread each char about. i strafe on char on every bit of poison that is spat
I was lucky to learn this one as a pally 4shm team. Everyone was spread out in an X and I didn't care about puddles. Kinda like that Disperse guy in HoL.
When I tried on my DK 4ret team I was hating life too; had to drop this heroic a few times. Anyway yeah, it forces you to really micro your way through movement.
I can't tell you how valuable the movement system you develop here will be on Ick and Krick, in Pit of Saron. Hoooo-weeeeee dawg.
heh, with 4 disc priests this guy is trivial. There is so much survivability and 4x PW Barriers to get him down when the slime is everywhere. Their DPS may be low, but they mow through shiat.
I was able to beat him before the patch by having my ret paladins in a star pattern around the boss. That way, each character only gets one stack of the smaller dot. It was easily healable with flash of light procs, so the only concern was taunting him back into the middle after he surges.
Since the patch, I converted my rets to holy and this boss is much easier, even in the rep vendor blues/epics for healers.
With the dps and healing power these days, I just stack up and burn him down. Heck I pull the whole room by going up the stairs behing him from the middle/water.
Hehe trivial. Give it sometime and you'll look back and smile at your progressed team.
Wait, so how much DPS does your holy pallies do exactly? Are all 4 of your pallies Holy?
Skadi seems fairly trivial once you get the movement down, IMO. I just stack 'em all up facing back up the balcony towards where skadi starts out and then when he whirlwinds, I just press my "run everyone straight forward" key. He's faster than you are backing up, so strafing/running is the only option I've found that works. Well, that and/or bubble if it's up. I usually forget to bubble though and just run out.
skadi can be taunted while he whirlwinds, and will slowly move towards the taunter.
can be used to ping pong him during that time
My Paladin team:
http://www.wowarmory.com/team-info.x...=LOL+Failadins
Holy DPS is good enough now to do heroics. About 2-3.5k depending on the boss and movement. Holy Shock scales well and should eventually be 50% of my DPS if I can ever get them all the justice point stuff. So you could really call it the return of the Shockadin.
To answer the other questions: Skadi is easy. I just have them cast holy light on themselves until he stops the whirlwind. I switched from 2h mace to a 1h healer sword and the 70 honor healer shield. No point in getting any DPS gear due to the Spirit->Hit talent.
I should probably try reforging to get more haste. Exorcism will probably do its best with a high amount of haste. Can't hurt the heals either. Either way very fun composition, let me know if you have any other questions.
I've done it succesfully with a team of 4 shamans (ilvl 213) and a Tank DK (ilvl 200)
my advice : stack healing totems (use the Earthliving weapon buff on each toon) + nature resist totem and keep them in the 10 yard range to benefit from healing wave bounce (which I didn't do on my video) and it will be allright
http://www.wegame.com/watch/GUNDRAK_HERO/