Originally Posted by
Firstcow
I'm not sure why you say the melee haste could add up more than what you prevent with MS. The 20% melee haste only affects white hits, and the white hits are small percentage of the paladin damange. MS cuts healing in half on that target, meaning your dps on that target increases by 100%. Or am I missing something here?
The lack of death grip is mitigated by charge. And the snare is hamstring. The warrior has less survivabilty, but if you manage to get one MS up and a hamstring then you bladestorm with the warrior and shitstorm with the pallies.
Well, I guess theory is theory, we need to see how it works in practice.