Looks like just another week's mantainance again. No mention of the patch on O boards
EDIT: Yea should have looked farther then Realm Status forum. Downloading the patch now
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Looks like just another week's mantainance again. No mention of the patch on O boards
EDIT: Yea should have looked farther then Realm Status forum. Downloading the patch now
Yay :-D
(also, http://www.mmo-champion.com/murloc-a...ers-this-week/)
Blasted, I forgot about the AE damage cap. My current boosting team is only 45, so I guess I'll be in Strath all day until the patch tomorrow (Europe) :-|
I guess that would be quite a significant nerf when boosting :(
Yep I'm glad I finished my boost for now =)
I got my teams to 48-50 respectively.
@ blizz "wait wait im not ready!.......(shuffle, crash):eek:
can anyone post the official patch notes? i'm at work and can't link to the wow site.
Thanks
oh, nevermind then, i can't get to the links, i guess i could use my phone buy i hate the little screen
I do virtual, but I have symlinked folders as well.
Crap, I have plans to boost some new toons to step up to 5-boxing. So much for the uberness of my hunter's volley to take down massive packs of mobs.
Quote:
Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
Any idea how bad this nerf will be in practice? It sounds like in the past, there WAS a hard max damage that could be done per cast of the ability, that would be divided by the number of affected targets, where as now it instead does max damage to up to 10 targets then starts to step down by the number of additional targets...
Of course they release the patch while I'm smack in the middle of moving from Keyclone to ISBoxer. FFS.
Onyxia whelps come to mind....
http://www.wow.com/2009/10/09/patch-...ge-cap-change/
For the low down.
Well if its applicable in PvP as well seems like a big boost to me, as killing my 36 guys at one time is going to be a LOT harder .... Fan of Knives going to do less then 1/3rd the damage it would have, assuming there was no prior damage cap.
Does this also effect mobs when they aoe players?
Basically I just got 36/10 more hp against pvp aoe attacks ...... I hope.
opsa, sorry, I was already painfully pasting before I saw this - anyway, it's there:
http://www.dual-boxing.com/showthread.php?p=249884
Problem is the unknown variables. Old version: there is a cap with some unspecified value, and once that cap is hit all following targets take 0 damage. New version: there is a cap with a value of 10x your single target damage, and once you reach 10 targets the total damage is divided evenly among all targets.
At least that's the way I understand it. Note that if it works the way it's stated in the patch notes (and at the wow.com link), it limits you to a total equal to the damage you could inflict on ONE target if you exceed ten targets. If this is really how it works, then AoE just had its balls chopped off.
Instead of a hard cap, there is a hard cap --> Um, okay?Quote:
Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example
Spell does 1000 dmg to one target
For up to 10 targets, each takes 1000 damage
For over ten targets, each takes 1000 / number of targets
Example: 20 targets
1000 / 20 = 50 damage, so each target takes 50 damage
The total damage is 1000, equal to the single-target damage with 1-10 targets
Grammar FAIL. Math FAIL. O_o
"Instead of a hard cap on total damage done, the game now caps the total damage done"
My mind just asploded!
Pretty sure you read their example wrong.
Figure out how hard your AoE will hit a single target.
It will hit up to 10 targets, for this maximum value.
So for the 1000 damage spell, you will hit 1-10 targets for 1000 each.
If you face 20 targets, then the (maximum) 10,000 damage this spell can deal, will be divided evenly.
Or 500 damage per target.
"if a spell does 1000 damage to each target, ... with more than 10 targets, each target would take 1000 damage divided by the number of targets"
When N = 20, what is 1000 / N? Somehow I don't think it's 500...1000 / 2 is 500, so that would mean 20 = 2 which would pretty much break all mathematics.
The example is written poorly.
if you cast it on 10 targets, it does 1000 per for 10k damage total.
now you cannot exceed that total.
so
20 mobs would be 500 each ... 10000/20
40 mobs would be 250 each ... 10000/40
etc.
Sigh they did say servers would be back up at 2pm est right?
The patch notes about it are nonsense and say two completely contradictory things, because the guy who wrote them fails at English, math, and probably life. That or Blizzard cut off the free coffee again.
I said earlier what I think they meant, but it's just what I think because it's close to what they said and sounds reasonable. The problem is, what I think they meant and what they said are two completely different things, so I can't prove that it's really how it works.
guess i should have expected that.
fixed:
"Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 10000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example."
I think with the missing 0 it's perfectly clear (to me at least)
"Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets."
if you stop at the end of this sentence its very clear. i believe moorea is correct and that there is a typo in the example. in a game were dps is now achievable in the 5-8k range i have a hard time believing theyd have people doing 5-20 damage per tick against anything at level cap.
Hmm I dont know the current mechanics on AoE spells, so I dont know if this is a nerf or buff to the Ony raid (the only place that AoE + huge number of adds matters right now)