best two professions to min/max stats?
I'm slowly running out of stuff to upgrade (without getting some arena rating) and may finally take the plunge into professions. My main goal is to min/max stats, so duplicate professions across all shaman is probably a given.
I'm considering enchanting/jewelcrafting but my only concern about JC is that epic gems (which are probably on the horizon) may replace the JC gems?
Other combo I'm looking into is enchanting/leatherworking for the bracer enchants (but not much else I guess).
opinions?
What Professions for an arena edge??
I am soo glad you asked this question and have gotten some good responses. I have been trying to rap my mind around this same question. My shammys are 74 and will be 80 very soon. I am looking to try to give the VERY BEST edge in the arena. So this is what i have come up with so far:
Alchemy:
Pro's
Endless Healing Potion (can use in the arena, 3 min CD, reusable forever) heals for 1680 to 2160 health (don't think plus to heal increases the effect, but is increased with the alchemy ticket) - http://thottbot.com/i43569
Endless Mana Potion (can use in the arena, 3 min CD, reusable forever) restores 400 to 600 mana (is increased with the alchemy ticket) - http://thottbot.com/i43570
Mercurial Alchemist Stone, (trinket) +50 to haste, +59 to spell power, increases the effect that healing and mana potions have on the wearer by 40% (not top of the line imo) - http://thottbot.com/i44322
Indestructible Alchemist's Stone, (trinket) +75 to stam (750 hp), +50 dodge, increases the effect that healing and mana potions have on the wearer by 40% (not a DPS trinket) - http://thottbot.com/i44323
Con's
A pot could be both good and bad requiring you to click when you need it.
Trinkets are not top of the line imo..
If trinket is used, requires a trinket slot
Without the trinkets, there is no passive plus to damage or survivability
Blacksmithing:
Pro's
Socket Bracer (does not remove enchants, does not affect socket bonus, can add to item that has socket already, can only add one socket per bracer, cannot put a meta gem into it) - http://thottbot.com/s55628
Socket Gloves (does not remove enchants, does not affect socket bonus, can add to item that has socket already, can only add one socket per bracer, cannot put a meta gem into it) - http://thottbot.com/s55641
Con's
Only getting 2 gems slots (Largest single gem types (not unique-equipped): +15 Stam, +12 Spell Power, +10 Crit....)
Enchanting:
Pro's
Enchant Ring Stats, + 4 to all stats (two rings = 8 to all stats)- http://thottbot.com/s27927
Enchant Ring Greater Spellpower, +19 to spell power ( two rings = 38 to spell power) - http://thottbot.com/s44636
Enchant Ring Stamina, + 24 Stam (two rings = 48 stam, 480 hp) - http://thottbot.com/s59636
Con's
Cant think of any
Engineering:
Pro's
Hand-Mounted Pyro Rocket, attaches to gloves, Deals 1035 to 1265 fire damage (not sure if spell damage or crit effects this), Instant Cast, 0-45 yards, can not enchant gloves, does work in the arena, 1 min CD (i have conflicting reports if this item sets off the 1.5 Gobal Cool Down) - http://thottbot.com/s54998
Hyperspeed Accelerators, attaches to gloves, +340 haste for 10 seconds, 2 min CD - http://thottbot.com/s54999
Gnomish Lightning Generator (trinket), hits 2610 to 3190 Nature Damage (unknown if Spell Power or crit effects this, reported that it hits for 3-4 K and crits for 4.5-8 K), instant Cast, 1 min cd (i have conflicting reports if this item sets off the 1.5 Gobal Cool Down), can use Pyro Rockets and Lighting Generator at the same time - http://thottbot.com/i41121
Nigh Invulnerability Belt, +21 Stam, when used it protects you with a shield that stops 4000 damage for 8 seconds, 5 Min CD - http://thottbot.com/i23825
Con's
LOL prolly the largest con's on the list. Everything can back fire hurting you, but most is at a %10 rate.
Unknown if the if the Generator or Rockets are on a Gobal Cool Down.
Can't enchant Gloves if rockets or hyperspeed is used.(Largest glove enchant types: +28 Spell Power, +16 Crit..)
If Generator is used, requires a trinket slot..
there is no passive plus to damage or survivability
Need to know what these damage items hit against a level 80 with a ton of resil gear. Anyone know?
Herbalism:
Pro's
Lifeblood, heals you for 2000 hp over 5 seconds (Not sure if plus to healing helps or not), 3 min CD - http://thottbot.com/s55503
Con's
there is no passive plus to damage or survivability
Inscription:
Pro's
Master's Inscription of the Crag, +61 spell power and +6 mana every 5 seconds to shoulders - http://thottbot.com/s61118
Master's Inscription of the Storm, +61 spell power and +15 Crit to shoulders - http://thottbot.com/s61120
Con's
Little help here please... i dont know the best Shoulder enchant available.... but whatever it is... you have to take these shoulders and subtract them to see your benefit