--Aelli-- VS --Zin--
Oh, would I love to see that :P
Just how exactly would you go about fighting another boxer in a pvp situation?
Printable View
--Aelli-- VS --Zin--
Oh, would I love to see that :P
Just how exactly would you go about fighting another boxer in a pvp situation?
Grounding totem + separate healer...dunno...sounds like an advantage versus a bunch of mages.
Bets on Aelli (since i've never seen videos of zin)
Anyway, MB vs MB battle are all about timing. Who can break down the most grounding totems before the CD is up again. Atleast shaman wise
To be fair they both have to control all 5 guys right?
Can't Mages take out Shaman from 41 yards?
I believe it would be 4 vs 10 if they both use all their characters.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=185807#p ost185807
The 5 yard range advantage means very little with all those grounding totems.Quote:
Can't Mages take out Shaman from 41 yards?
Look at your post count and then you make comments like these... I forget YOU ARE THE BEST WOW PLAYER OF ALL TIME ! Spend less time on the forums and go play One character or one GROUP to atleast 60+. That way you will have some idea of what you proclaim / talk about.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=185807#p ost185807
Dude chill.... he was just asking about an advantage of 5 yards.Quote:
Look at your post count and then you make comments like these... I forget YOU ARE THE BEST WOW PLAYER OF ALL TIME ! Spend less time on the forums and go play One character or one GROUP to atleast 60+. That way you will have some idea of what you proclaim / talk about.
Anyway, I bet on Ellay aswell. Grounding totem = win...and he with the talent that makes the cooldown be less aswell, you can use it alot. But when those grounding totems are gone for even 1 seconde, it would be nice to see what happens to 1 of the shamans :).
Junglelove,
-Menthu
mages cant shoot what they cant see.
Considering Zin hasn't played since the beginning of TBC I'd put my money on Aelli.
Seems to me 5 yards is a big edge. You just spam on your target untill they come in range its kinda hard to determine exact yardage, its not like there is a line telling you when to stop at 42 yards, so you get your spell off first.
I suppose that range has nothing to do with Survival Hunters being considered OP.
Well then Zin has it hands down, he should not be forced to play 4 characters, so at worst its his 5 against 4 ...
Fireball Rank 16
19% of base mana 35 yd range
3.5 sec cast
Hurls a fiery ball that causes 888 to 1132 Fire damage and an additional 116 Fire damage over 8 sec.
Grounding will take out the first hits sure, but then fireball has no cooldown, just a unmod 3.5 sec cast .... the 2nd volly are going to hit, as will the 3rd volly. Although I suppose the Shaman will be in close at that point. Also the shaman is tied to the totems and can't really advance out of their range at the start.
I just think range is very important.
i have nothing against you sam. so dont take this the wrong way.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186017#p ost186017
i think experience is even more important. so until you actually get into one of these arena matches, everything you say is theory and can quickly be countered by people with experience. again, mages cant shoot what they cannot see. =]
Exactly what I thought of when I saw the thread title.Quote:
Originally Posted by Skuggomann',index.php?page=Thread&postID=185869#po st185869][url='http://www.newgrounds.com/portal/view/285267#
Early contender for post of the year. If we had an award that is :) Couldn't agree more. Ellay ftw :)Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=186032#po st186032
Ultimate Showdown v2.0 Sam Deathwalker vs. Fursphere... GOGOGO
This.Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=186032#po st186032
Ive seen a bunch of Xzin's movies and he got to the max pvp rank back when it took a ton of time to do. Ive seen a lot of aelle's stuff too and its just as impressive. I would say if they had equal geared toons I would give the current advantage to aelle. but if xzin got back into the game and relearned all the new tricks and nuances, I would give the fight to him.
Well whatever, I think more then conclusory allegation would promote yur position, but Ill defer and read how it goes and get back to leveling.
I find it hard to belive that a 5 yard range advantage is useless but whatever.
Not useless, but not nearly as useful as you're thinking... Yes - 5 yards is a big difference if both teams are stationary and 41 yards apart...Quote:
I find it hard to belive that a 5 yard range advantage is useless but whatever.
A more realistic outlook might be: the time that it'd take to close that 5yd gap is close to the amount of flight-time the fireball will have (used to play a sniping mage spec back in the day). It seems to me that the first-strike advantage of the extra range is countered by the passive first-strike absorb ability of grounding totem.
Back on topic - it'd really depend on the mage spec / totem stomping IMO and the healer type. Both teams comps bring ridiculous amounts of focus fire, and some fairly hefty defensive cooldowns as well. If you somehow managed to lag out and sheep/hex everyone at once that would be pure goodness.
And yet to get the advantage of the grounding totem you have to stay within its range, making you somewhat stationary. But ya you can close 5 yards really fast. But as the shaman you just can't stand there and wait for the mages to come into your range you HAVE to be moving towards them, which means that untill you hit FS 35 yards range (after patch) you cant cast, or the LavaB with the insta cast mod. Plus in the case of boxer vs. boxer yur lead will be in range and your followers won't ....Quote:
It seems to me that the first-strike advantage of the extra range is countered by the passive first-strike absorb ability of grounding totem
I dont know looks to me like the group moving is going to be at the disadvantage and the mages dont HAVE to move. I think the shaman lead goes down first then the mage lead goes down to LavaB then ....
There are so many things your total lack of experience with playing the game or ability to listen/read/understand make hard for your to grasp... But hey, you're convinced you need mages for the range... good for you... Come back when you're level 70 on at least 1 toon (notice I don't even say 80 as that will never happen at your pace... unless the cap is 120 and they have 5x raf to 80)Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186084#p ost186084
Back when Xzin played and did well in PvP macros could do ALOT more for you, they could make decisions based on conditions. It's a completely different game now.Quote:
Originally Posted by 'Starbuck_Jones',index.php?page=Thread&postID=1860 61#post186061
Boxers don't kill Boxers, we make the normal population suffer our wrath~!
Not to mention back then 4 mages could 1 shot anyone (and I mean 1 shot, not cast 1 spell then line up the second for the kill, 1 shot). With the right amount of twitchiness you could probably 1 shot a couple of people before they even knew what hit them. Its a different game now. 4 mages and a priest aren't nearly as viable now as they were then.Quote:
Originally Posted by 'Nitro',index.php?page=Thread&postID=186145#post18 6145
Does Xzin even play WoW anymore though? I haven't heard anything about him actually playing since BC :D
I'm tempted to roll 5 horde 5 ally on one server,just so i can beat myself up once a week.Quote:
Originally Posted by 'Ellay',index.php?page=Thread&postID=186147#post18 6147
I'm not getting as much Horde love as i'm normally used to on AAkir.
Damn Horde soapdodging slackers. :whistling:
[Oh and Shaman>Mage]
:DQuote:
Originally Posted by 'Ellay',index.php?page=Thread&postID=186147#post18 6147
Limitations
Must be within 20 yards of the totem.
Ya well 20 yards is better then 10 but still its not like you can advance unlimited. Better to throw it down if you see the mage cast his fireball. The point stands though as Shaman you have to advance on the Mage. And as you can see from your 30 yard estimate judging distances is not overly simple. But as its instant cast you can advance and use it at the same time if yur fast enoughs.
I stand somewhat corrected.
Bit of bad news though, pulses every 3 seconds again:
2009-02-26 20:47:41Re: Tremor totem: Feared out of range again
Tremor totem wasn't intentionally made to pulse every second, it was fixed in this patch. You would be best suited posting a suggestion in the suggestion forum.
--------------------------------------------------------------------------------
Dresorull
Blizzard QA
Heh, you are so amazingly lost at all times.Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186344#p ost186344
Seriously, try playing the game before you start speaking as an authority on it. You will find that people don't point and laugh quite as much if you have half a clue.
tremor totem != grounding totem
1. Mages start casting fireball
2. Shamans put 4 groundings down
3. Shamans dance as 5 fireballs are eaten by ONE grounding (play more to see this happen)
4. Mages start casting another fireball from 41yards (assuming shamans are still dancing and havent moved 5yards in 3 seconds.. and flame shock/lava bursted the first mage to his death.
5. second volley of 5 fireballs eaten by second grounding totem.
6. mage gets annoyed and starts casting scorch
7. 5 scorches eaten by third grounding totem.
8. one more totem to kill yay! and only 10 seconds of casts so far!
9. Shaman destroys his last grounding totem with.. 4 more groundings!!
:repeat
dont you PLAY shamans? how do you not know the difference between grounding and tremor!?Quote:
Bit of bad news though, pulses every 3 seconds again:
2009-02-26 20:47:41Re: Tremor totem: Feared out of range again
Tremor totem wasn't intentionally made to pulse every second, it was fixed in this patch. You would be best suited posting a suggestion in the suggestion forum.
how do I ignore Sam's stupid comments on anything to do with wow.
/furforpresident
In his half a year of developing superior characters with trade skills as high as 120 and the best greens available on the ah(for a limited budget) he hasn't gotten around to doing the totem quests ;)Quote:
Originally Posted by 'Mokoi',index.php?page=Thread&postID=186367#post18 6367
I laughed out loud at this...Quote:
Originally Posted by 'Fursphere',index.php?page=Thread&postID=186434#po st186434
Alright guys, chill on the totems. You see, Sam is going for best WoW player in the whole wide world (given some ridiculous set of self-imposed criterion). Sure, he's currently ranked 475 millionth, but we'll see what's up in 3 decades. In any event, when you have goals so lofty, you don't have time for trivialities like how your class works.
Plus, have you guys considered the dreaded fireball fear? I didn't think so. pwned by SAM!
actually, in reflection, the first image you see on
http://www.samdeathwalker.com (published by himself on his profile)
probably says it all.
I need to go brush my teeth now.
Here we have yet another thread that has been derailed by <Name Removed>, and true to form, once again ends up being about <Name Removed>. Hmmmm....imagine that.
also note that <Name Removed> was only asking a question about the 5yards difference when he got insta-flamed by some random follow-the-trend member.Quote:
Originally Posted by 'Yamio',index.php?page=Thread&postID=186542#post18 6542
<Name Removed> is clueless, but the derailments dont come from him.
Duly noted. I went through the thread and you're right Zub. Based on past dealings I just assumed the cause.
I think i vote on the shamans as well.
In an arena make up there are alot of options for breaking line of sight, and the 5 yards dont make much difference if you can't have a clear shot.
Shammies rushing in and dropping grounding groundings make sure the mages are useless for a few seconds, and by then 1+ mage will be down from the shaman burst.
should the mage manage to Ice block before the nuke, it will just cycle through the fight again, with more totems, but no iceblock available.
Things that could go well for the mages though: Mirror image x 5 would definitely mean a crap ton of dps, but again you would need to stagger the nukes to not have them all killed by 1 totem.
Water Elementals could possibly chain freeze shamies at a far range, but i don't think it will prevent the shamies from closing in
Sheep is not an advantage as Shamies can hex anyway, unless you get inta-sheeps on, but it would take a bit of macroing to get all 4 out :-)
On the note of how many toons (5vs5 or 4vs10 thingy) i don't think it matters as long as the number is equal they are all controlled by one guy on each side
No pocket healer for aelli :-)
Opps, my bad. At least I admit when I am wrong, not about the 20 yards but getting feared out of range, still bad news for tremor totems though regardless.Quote:
dont you PLAY shamans? how do you not know the difference between grounding and tremor!?
Thats because of lag one grounding doing all 5 fireballs?Quote:
1. Mages start casting fireball
2. Shamans put 4 groundings down
3. Shamans dance as 5 fireballs are eaten by ONE grounding (play more to see this happen)
4. Mages start casting another fireball from 41yards (assuming shamans are still dancing and havent moved 5yards in 3 seconds.. and flame shock/lava bursted the first mage to his death.
5. second volley of 5 fireballs eaten by second grounding totem.
6. mage gets annoyed and starts casting scorch
7. 5 scorches eaten by third grounding totem.
8. one more totem to kill yay! and only 10 seconds of casts so far!
9. Shaman destroys his last grounding totem with.. 4 more groundings!!
But again due to the 20 yard limitation the shaman are doing nothing to the mages either, the mages cast, then move back 10 yards and spam fireball or whatever untill the shaman move into range again.
If the shaman can stay in the 20 yards of the totems and after 3.1 use flame shock at 30 yards to hit a mage well ya looking bad for the mages. But ya it seems that 5 yards, against a class that can block spells, isnt all that.
In my case there are other reasons to make the mages anyways, with one in each group I can tag and not worry about "no exp for fire nova only killz" pre Thunderstorm, without grouping with the pally. And porting, while staying in group form, is a little time saver. And at closer ranges the mages targeted aoe is nice for sure.
You're grounded!Quote:
Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=186553#p ost186553