slave running off into horizon trouble..
I think i remember reading about the slave running in circles or off into distance somewhere in posts but i don't seem to find it.
here is the problem. sometimes, usually when i move the cursor from master window to slave window while running, the slave just keeps running. sometimes the esc button will sotp him. sometimes hitting the /follow key will. but nothing seems to "always" stop him.
does anyone know of a reliable way to stop a runaway slave? it is very annoying to be in a group and have to say "wait. i have to try to stop my slave" lol
thx for any help
RE: slave running off into horizon trouble..
Quote:
Originally Posted by 'largegroh',index.php?page=Thread&postID=129855#po st129855
...when i move the cursor from master window to slave window while running...
Are you holding a key while you move the cursor from one window to the other? If so, there's your problem. If you want to change windows while moving, turn on autorun, or just stop pressing any key until the new window is fully active.
How to orbit, and why they run
It seems as though, whenever keyclone is sending keys it sends the state, or some sort of toggle, if you press the key down to run it sends
"W" key down
Now if you lag when you release the key
"W" key up
is never sent to the clones and away they go, it's easy enough to fix just tap the key a couple times and they stop in their tracks and wait for a run by pickup. With this knowledge it's now very easy to figure out how to orbit them. Just set a key to strafe on the clones, either direction it doesnt really matter. Now here's what you have to do pretty quick before they get away.
Hold down strafe key + stop broadcasting
--once broadcasting is stopped
release strafe key
Start broadcasting
Hit follow button
Now what you have is a bunch of clones that got the key down state for strafe stuck, and now they are trying to follow. They run little circles all day and only hitting the strafe key again will stop them. It's pretty fun for mages, damn near everything else it's not so good. If you want more time to set it up find a small room somewhere so the alts can just strafe into the walls.
RE: How to orbit, and why they run
Quote:
Originally Posted by 'Bettysue',index.php?page=Thread&postID=130504#pos t130504
It seems as though, whenever keyclone is sending keys it sends the state, or some sort of toggle, if you press the key down to run it sends
"W" key down
Now if you lag when you release the key
"W" key up
is never sent to the clones and away they go, it's easy enough to fix just tap the key a couple times and they stop in their tracks and wait for a run by pickup. With this knowledge it's now very easy to figure out how to orbit them. Just set a key to strafe on the clones, either direction it doesnt really matter. Now here's what you have to do pretty quick before they get away.
Hold down strafe key + stop broadcasting
--once broadcasting is stopped
release strafe key
Start broadcasting
Hit follow button
Now what you have is a bunch of clones that got the key down state for strafe stuck, and now they are trying to follow. They run little circles all day and only hitting the strafe key again will stop them. It's pretty fun for mages, damn near everything else it's not so good. If you want more time to set it up find a small room somewhere so the alts can just strafe into the walls.
Yeah, this is apparently a well-known issue with keyclone. It happens to me sometimes, but not often enough to bother me. I find that strafing, however, doesn't correct the behavior; the ONLY solution is to re-press the key that got "stuck".